|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
New Member
![]() 16
- 22
|
Paintball player next gen
This is a next gen game character for a paintball game. He consists of 16k triangles, 2 * 2k maps and 2 * 1k maps. I tried to up the quality as max as possible to achieve the same level in most of EA's next gen game characters, like those that appear in their NBA and NFL games. Rendered inside marmoset.
![]() ![]() ![]() The source sculpts: ![]() ![]() wireframe: ![]() |
|
|
|
| The Following User Says Thank You to KonginChains For This Useful Post: |
|
|
#5 (permalink) |
|
Mod Leader
![]() 442
- 428
|
That is such a badass normal map bake, and very nice details in the texture. Great job!
__________________
www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! |
|
|
|
| The Following User Says Thank You to AlexanderSmith For This Useful Post: |
|
|
#9 (permalink) |
|
Senior Member
![]() 171
- 22
|
Very nice work and attention to detail. I dunno what engine would run that many big maps on a character but nice work anyway. If its for next next gen. Maybe better off baking out displacement maps for use with tesselation technology. Very cool!!
|
|
|
|
|
|
#10 (permalink) |
|
New Member
![]() 12
- 1
|
This is awesome! You should make team colors and have a UDK level dedicated to speed ball that matches the high res characters! Just an idea, Unreal would handle this dude and all his maps no problem.
|
|
|
|
| The Following User Says Thank You to AshesBurnBlack For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Tags |
| characters, competition, next gen, outfit, paintball |
| Thread Tools | |
| Display Modes | |