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Old 07-06-2011, 12:00 PM   #1 (permalink)
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Space hallway scene

Forgot I finished this so I thought I would share it. Always looking for areas to improve so feel free to comment.
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Old 08-06-2011, 04:43 PM   #2 (permalink)
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Looking good so far, but it seems a little empty.
A couple of crates, panels, fuse boxes or other props would make this way more interesting and break up the tiling.
Also keep in mind that a focal point is very important. This could obviously be the door in this case, as the composition and perspective already draws the eye to that area. Try to push that more through contrast, lighting, interesting details,... just to give you some examples.
You can also push the lighting a lot more to make the scene more dramatic and endorse the focal point.
The lighting around the door looks kinda 'fake' and unrealistic, as well as the lamps in the corridor are looking very bright, yet they don't seem to emit much light at all.
Some more information on your scene would be nice, such as engine, wireframes, textures, etc.
Nice work with the warm light shining up, i really like that
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Old 09-06-2011, 02:28 PM   #3 (permalink)
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Airage nailed my feedback. That was exactly what I was going to say
Nothing more to add on that actually
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Old 04-07-2011, 07:01 PM   #4 (permalink)
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hey dude,
right now the lighting is really unfocused and seems to be lit almost with pure white lights. dont be afraid to use some colored lights to add to the scene. try to create a focal point in the composition by using light and shadow.

not everything has to be super visible and in a scene like this, what is left in shadow the mind will automatically fill in. thats a trick dead space used to an amazing effect with its lighting. I did a quicky paintover for you to help illustrate what I mean, hope this helps!
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Old 05-07-2011, 07:57 AM   #5 (permalink)
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The paintover is a def step in the right direction and I totally agree some coloured lighting would help break up the uniformity of the composition.

Another big point I'd say the repetition is too much everything seems to be copies.
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Old 13-07-2011, 08:47 AM   #6 (permalink)
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I'm not sure what you're rendering in, but it doesn't look like you have any shadows, or significant specular lighting. That would really help the scene look better.
Also, a small amount of variation in the cloned pieces would look great.
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Old 12-09-2011, 07:39 PM   #7 (permalink)
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I wont repete what others have said but i agree its looks good but it does look repetative, you could maybe make some decals to place around to help break it up a bit, even if it just simple ones like cracks or paint, just place them occasional rotating them and scaling so it fits
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