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#1 (permalink) |
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New Member
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Some of the work I did for SS2845
Hi all.
i just signed up here, so i thought i'd show some of the texture work i did for Starseige:2845.. these are some of the final renders i did (not in game shots) about3 years ago, i think the game engine was the torque (tribes2) engine. not the new one! but i belive the game was gonna be ported over to the new torque engine.. i only did the texture work on these not the modelling! i'm always looking to improve my skills so please feel free to comment! ![]() Fireborn infantry with jetpack. ![]() Bloodeagle infnatry. ![]() Medusa medium herc (i think). ![]() Emancipator light herc. ![]() Bager ATV (jungle colors) Last edited by Cyclo; 23-02-2007 at 03:23 PM. Reason: Adding a thumbnail |
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#2 (permalink) |
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Industry Artist
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I think I remember seeing some of this stuff a while back on a different forum.
It's turned out well Looks stunning, man. Nothing really much to crit except a noticeable seam on the calf of the first dude.What kinda texture res/poly count are these guys? (I'm guessing it's all diffuse texturing?) |
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| The Following User Says Thank You to Talon For This Useful Post: |
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#5 (permalink) |
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Freelancer
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Lovely texturing, I especially like those mechs.. They have a reaslistic feeling in 'em.. Very nice
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__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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| The Following User Says Thank You to Tiros For This Useful Post: |
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#7 (permalink) |
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New Member
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Thank's guys!
i was expecting to get laughed at! lol the texture's are ya basic diffuse, spec, bump and lum, ( i think normal maps were generated from the bump maps). as for the poly count on the meshes, i could'nt tell ya. the herc (mech) texture's were drawn at 2048x2048 and the infatry and badger maps were 1024x1024.. i did manage to locate a couple of the texture maps though, here's the two herc diffuse maps and the infantry diffuse maps for you viewing pleasure.. ( i resized the lager maps ). ![]() emacipator diffuse map (resized from 2048" to 1024" ) ![]() Medusa diffuse map (resized from 2048" to 1024" ) ![]() Fireborn head diffuse map. ![]() Fireborn body diffuse map. |
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| The Following 4 Users Say Thank You to Cyclo For This Useful Post: |
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