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Old 13-11-2010, 07:31 PM   #1 (permalink)
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Air Transport

I've updated this post with new renders of my Airship, Rendered in udk

I dug out my old transport model and gave it a more fitting render.

Rendered in UDK, it uses 2 skydomes, exponential heightfog, a postprocess volume, 1 domaniant directional light, and 1 point light. Lighting settings are set to high quality and textures show at full 2048x2048,






Do you guys know of any other ways to improve renders in UDK?
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air-transport-transport2.jpg  
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Last edited by NautalusX; 27-10-2011 at 03:14 AM.
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Old 15-11-2010, 02:26 AM   #2 (permalink)
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Cool piece, nice texture. But in my opinion a bit high on the poly :P could use some less of thos :P

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Old 15-11-2010, 05:35 AM   #3 (permalink)
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Quote:
Originally Posted by KingSRS View Post
Cool piece, nice texture. But in my opinion a bit high on the poly :P could use some less of thos :P
Well the thing is some 300 meters long i believe (from the WIP thread on this)
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Old 18-11-2010, 08:44 AM   #4 (permalink)
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epic design i must say, love at first sight for me

but i think you should pipe down the rust and grime and remove those wierd hand painted lines on the side and back fin, just looks out of place imho.
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Old 03-12-2010, 03:01 PM   #5 (permalink)
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nice work , and i want to know what the name of the texture before the normal map ! its for displacement or something else ?
and how u do the glow on the lights ?
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Old 03-12-2010, 04:19 PM   #6 (permalink)
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It's a Specular map, used to control the brightness of the specular highlights.

For this I uved the lights to a 256x256 UV area on a seperate UV channel and made a 256x256 glow map for it. Then plugged it into unreal's emmisive slot I believe its called...
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Old 31-12-2010, 06:20 AM   #7 (permalink)
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nice stuff.. big fan of the texture style!

Iv eposted a contract job for something in that vein if you are so inclined
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Old 26-10-2011, 08:18 PM   #8 (permalink)
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Render Update

I've updated this post with new renders of my airship in UDK, comments and how I can further improve showing off models in unreal would be helpful.
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Last edited by NautalusX; 27-10-2011 at 03:14 AM.
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