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#1 (permalink) |
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Amateur Artist
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Air Transport
I've updated this post with new renders of my Airship, Rendered in udk
I dug out my old transport model and gave it a more fitting render. Rendered in UDK, it uses 2 skydomes, exponential heightfog, a postprocess volume, 1 domaniant directional light, and 1 point light. Lighting settings are set to high quality and textures show at full 2048x2048, ![]() ![]() ![]() ![]() Do you guys know of any other ways to improve renders in UDK?
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LOOKING FOR WORK My Portfolio: www.DanielManion.net Email: DanielManion@hotmail.com Last edited by NautalusX; 27-10-2011 at 03:14 AM. |
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#4 (permalink) |
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Frequenter
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epic design i must say, love at first sight for me
![]() but i think you should pipe down the rust and grime and remove those wierd hand painted lines on the side and back fin, just looks out of place imho.
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:: http:www.mek3d.se :: |
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#6 (permalink) |
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Amateur Artist
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It's a Specular map, used to control the brightness of the specular highlights.
For this I uved the lights to a 256x256 UV area on a seperate UV channel and made a 256x256 glow map for it. Then plugged it into unreal's emmisive slot I believe its called...
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LOOKING FOR WORK My Portfolio: www.DanielManion.net Email: DanielManion@hotmail.com |
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| The Following User Says Thank You to NautalusX For This Useful Post: |
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#8 (permalink) |
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Amateur Artist
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Render Update
I've updated this post with new renders of my airship in UDK, comments and how I can further improve showing off models in unreal would be helpful.
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LOOKING FOR WORK My Portfolio: www.DanielManion.net Email: DanielManion@hotmail.com Last edited by NautalusX; 27-10-2011 at 03:14 AM. |
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