Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Finished Projects
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 19-08-2010, 02:48 PM   #11 (permalink)
New Member
badr_douah's User Activity: 0/10
31 - 5
Quote:
Originally Posted by turtlepaste View Post
if you are trying to show off the realtime aspect of this while still using normal maps and spec you should consider throwing this scene into UDK (which is free and extremely powerful) or marmoset which is also free and quite popular. That way you can boast that your work is in a game engine. Otherwise the scene looks really nice. Very clean and simple, but shows off your texturing work nicely!
hi turtlepaste
thanx for compliment and your advise i think i will give a try to udk engine it look nice and powerfull
__________________
blog spot

online portfolio
badr_douah is offline   Reply With Quote
Old 19-08-2010, 05:31 PM   #12 (permalink)
Senior Member
dermaeher88's User Activity: 0/10
193 - 49
Quote:
Originally Posted by badr_douah View Post
hello dermaeher88
first thanx for your recommendation
i tried the Xoliul's shader it look nice and professional but i can't find the normal bump intensity and that is a big problem
anyway thanx friend
hmm. This is true, you could adjust the map in photoshop to compensate. but if you are going to use UDK then you can just add expressions to your material to increase/decrease your normal map's intensity.
dermaeher88 is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:16 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net