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Head Sculpt: Subsurface scatter shader
Here is a quick one day test for devloping a nice skin shader. The head was sculpted in blender, baked in xnormal. Diffuse in GIMP. The shader was custom made specifically for rendering skin. Running under irrlicht engine opengl.
1024x1024 diffuse and normal map, skin transluceny is in vertex colours. ![]() ![]() ![]() Thumb: Last edited by omar; 15-08-2010 at 12:54 PM. |
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