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#1 (permalink) |
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New Member
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Diner WIP
Hi all, here is my final Diner. All done in Blender, Textures are done in Gimp and MapZone for some Normalmaps. I´m happy with the result
apart from the windows but i don't have any idea how i could do better. I now the curtains look really flat Anyway, for me it´s finish. It´s time for other projects.menagy |
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#2 (permalink) |
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New Member
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And why isn't this in a Left 4 Dead 2 map?
![]() It looks simply stunning for a free program like Blender. Excellent work ![]() I only think that there should be maybe a little more ambient occlusion, but that's just personal preference. (Maybe even put onto the diffuse as just darkening the section near the ground?) Looks great.
__________________
Quoting Kev_Boy: "In Verts We Trust" To protect the edges and uphold the polygons. |
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#3 (permalink) |
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New Member
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Thanks David.
Blender is definitly not the problem . I donloadet me 3ds max trail to test. The first question that came up was "where are my keyboard shortcuts ?". 10 minutes later i closed max and started Blender.........ahhhhhh. I love blenders shotcuts . |
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#5 (permalink) |
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Frequenter
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Honestly you should try to create some more depth on the window texture, from this angle they look really flat, with that white plane. Other stuff is really nice though!
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Currently working for: Massive - A Ubisoft Studio Blog: http://swedishgeek.com Portfolio: http://christofferradsby.com/portfolio/ |
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