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Sam Center architect demo: 16 bit HDR lightmap
I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping.
Game engine: Quest3d Model: Maya Texture: Photoshop Render engine for lightmap baking: Turtle EXE http://www.ali-rahimi.net/portfolio/...sam-center.exe HD Quicktime http://www.ali-rahimi.net/portfolio/...-center-hd.mov SD Quicktime http://www.ali-rahimi.net/portfolio/...-center-sd.mov Related topic I have an architectural project (Several Question) Official page ALI RAHIMI SHAHMIRZADI / CG ARTIST [Online portfolio website] |
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| maya, quest3d, realtime, turtle |
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