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Old 14-07-2010, 11:12 AM   #1 (permalink)
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Sam Center architect demo: 16 bit HDR lightmap

I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping.

Game engine: Quest3d
Model: Maya
Texture: Photoshop
Render engine for lightmap baking: Turtle

EXE
http://www.ali-rahimi.net/portfolio/...sam-center.exe

HD Quicktime
http://www.ali-rahimi.net/portfolio/...-center-hd.mov

SD Quicktime
http://www.ali-rahimi.net/portfolio/...-center-sd.mov


Related topic
I have an architectural project (Several Question)

Official page
ALI RAHIMI SHAHMIRZADI / CG ARTIST [Online portfolio website]
Attached Thumbnails
sam-center-architect-demo-16-bit-hdr-lightmap-sam-center-01.jpg   sam-center-architect-demo-16-bit-hdr-lightmap-sam-center-20.jpg   sam-center-architect-demo-16-bit-hdr-lightmap-sam-center-26.jpg   sam-center-architect-demo-16-bit-hdr-lightmap-sam-center-31.jpg   sam-center-architect-demo-16-bit-hdr-lightmap-sam-center-39.jpg  

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maya, quest3d, realtime, turtle
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