Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Finished Projects
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 10-06-2010, 09:39 PM   #1 (permalink)
New Member
wi_2's User Activity: 1/10
5 - 0
Sci-Fi Crate model

A Crate model based on autodestruct.com - The Online Operations of Paul Richards I made for my portfolio..
What do you think?


Attached Thumbnails
sci-fi-crate-model-crate_tn.jpg  
wi_2 is offline   Reply With Quote
Old 10-06-2010, 11:46 PM   #2 (permalink)
Frequenter
Perfecto's Avatar
Winner of Speed Texturing 
Perfecto's User Activity: 0/10
82 - 58
I like it, what resolution are your textures?

I think you could make the white glowing areas glow more, if they are infact supposed to be glowing then they don't give off much light. Maybe brightening those up and adding a tint of blue or orange to them would make them stand out more.

would be nice to see a wireframe and your texture sheets too.

Good first post though.
__________________
Online Portfolio
Perfecto is offline   Reply With Quote
Old 17-06-2010, 11:53 AM   #3 (permalink)
Mod Leader
AlexanderSmith's Avatar
AlexanderSmith's User Activity: 10/10
442 - 428
I like this piece a lot, but it doesn't really look like it was designed to be an actual crate. It looks more like a fixed compartment of some kind, as besides the awkward carrying handle, there's no way to use a forklift or any other kind of lifting to move it around.
__________________
www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily!
AlexanderSmith is offline   Reply With Quote
Old 19-06-2010, 11:34 AM   #4 (permalink)
bug
New Member
bug's User Activity: 0/10
50 - 4
The cloudy, type of like base layer make it look handpainted, bit cartoony.
And secondly try to fix the lightning make it pop, because right now it looks too dark,
bug is offline   Reply With Quote
Old 06-07-2010, 05:17 AM   #5 (permalink)
New Member
samatron's User Activity: 0/10
1 - 0
I agree with Alexander Smith.
Doesn't look like a crate design.
Ron Cobb, the head designer for Alien, who worked on ship design for Star Wars too said that when he designed space ships, everything in the design had to be functional, right down to fuel tolerances.
If it was a crate, it would be stackable and a very simple shape so you could store loads of them in a loading bay.

You could keep the object design, but maybe think about what it's function is.
It could be a med-bay work station for example.
The more you think about the concept, the more functions of the concept can enrich your design.
samatron is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:05 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net