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#1 (permalink) |
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Frequenter
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Steampunk Killer
Steampunk Killer (lack of a better name)
This is a steampunk-like character that I’ve been working on for a couple of weeks. I used the pretty usual workflow for this one. I used a basemesh and took it into Zbrush, I sculpted and detailed all the clothing and the I retopologized the model and started the texturing process. I didn’t know what it would end up as in the end but I think it came out pretty good. The model itself is pretty low landing on 3350 polys (6592 tris). The guns were made from the toy Nerf Maverick and has a polycount of 2440 polys each (4823 tris). Both guns and main model uses 2048×2048 Diffuse,Normal and Specularmap. The guns could of course be lower but it’s nice for the close-up shots, I also tried object-space normal map for the first-time, noticed that I didn’t go well when mirrored and I learned why, it came out with less baking errors though. It was a great learning experience for the understanding of normal maps. EDIT: (new version based on IchII3D crit, thanks mate) ![]() ![]()
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Currently working for: Massive - A Ubisoft Studio Blog: http://swedishgeek.com Portfolio: http://christofferradsby.com/portfolio/ Last edited by Cyphris; 10-03-2010 at 03:09 AM. |
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#2 (permalink) |
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Senior Member
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Nice work, its a lot more solid than some of your other characters. If I was to be critical I would say it needs something extra to help ground him a little, a pocket watch hanging out of his pocket? A visible belt? Not sure, just something to break up the consistency.
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Environment Artist - Portfolio |
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#3 (permalink) | |
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Quote:
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Currently working for: Massive - A Ubisoft Studio Blog: http://swedishgeek.com Portfolio: http://christofferradsby.com/portfolio/ |
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#4 (permalink) |
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Senior Member
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good job on this character.
I think his pose is quite unstable though. He seems even howering a bit. Left leg doesnt seem as a solid support, and his torso which is leaning back makes me feel he'll fall back next second. Moeover, his design suggests a calm and cold person (sigar, glasses, tophat), actuslly reminds Hitman to me . Therefore in my oppinion a more calm and steady pose would suit him better. He can still blow a smoke from his gun or have blod spatter around him anyways ![]()
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#6 (permalink) |
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Senior Member
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Good job I really like this character and his long body with top hat, the pocket watch is a nice addition too.
The left foot does look a little odd, perhaps make a bend on the end of the shoe where his toes would bend a little? |
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#8 (permalink) |
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Frequenter
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Thanks for the comments guys. Regarding the left leg, yeah it's about 1-2cm off the ground.
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Currently working for: Massive - A Ubisoft Studio Blog: http://swedishgeek.com Portfolio: http://christofferradsby.com/portfolio/ |
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