|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
New Member
![]() 18
- 1
|
Tauren Hunter "Korg HighMountain"
Hi guys, this is my latest 3d model referenced from a toy design from the WOW universe. The character is called Korg HighMountain, I'm sure many of you who plays WOW would recognize him in some form. I really love the concept art and design of the creature so I went with a more realistic and gritty approach in textures and modeling. The model has 12k polygons including all the amours and accessories. Two 2k * 2k texture layouts, each consists of Diffusemap, Normalmap, CavityMap, Ambient Occlusionmap, Specularmap and Alphamap for furs. The high res model was sculpted in Zbrush 3.1 and refined in Maya, finally rendered in Mental ray. Please feel free to criticize and comments will be appreciated. Cheers
![]() Updated the render with tweaked specmap and finally had the time to rig it and pose it. ![]()
__________________
Portfolio: http://www.behance.net/DannyWu Last edited by theone26; 05-05-2010 at 11:49 AM. |
|
|
|
|
|
#2 (permalink) |
|
New Member
![]() 1
- 0
|
its g8
can u plz help me ur spec in the character is very nice is it because of spec map or any setting during render plz help me my mail id is ajay.ravi143@gmail.com |
|
|
|
|
|
#4 (permalink) |
|
Frequenter
![]() 120
- 19
|
I agree with Matroskin, it's a nice character overall but the specmap makes it look wet.
__________________
Currently working for: Massive - A Ubisoft Studio Blog: http://swedishgeek.com Portfolio: http://christofferradsby.com/portfolio/ |
|
|
|
|
|
#5 (permalink) | |
|
New Member
![]() 18
- 1
|
Quote:
__________________
Portfolio: http://www.behance.net/DannyWu |
|
|
|
|
|
|
#6 (permalink) |
|
Frequenter
![]() 86
- 17
|
not really sure what is happening to the fur on the chest, that is the biggest problem area when it comes to the specular. The legs look pretty decent specular wise, but that might be because of the pose and the lighting. the horns are awesome though and seem like they got a kind of polish to them.
personally i think you would have benefitted with going away from the concept slightly, basing the character proportions around the refs that you got, but adding more loose hair and fur and giving him your own personal tauren touch instead of just showing that you can make accurate models from a concept. good modeling although, but give the specular layer another go ![]() |
|
|
|
|
|
#7 (permalink) |
|
New Member
![]() 18
- 1
|
Just an update on the model, specularmap and a final pose. Again appreciated all the comments.
__________________
Portfolio: http://www.behance.net/DannyWu |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |