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#1 (permalink) |
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New Member
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Interwar Architecture - Building.
Hi guys,
This is my first post on game artist, and the images feature one of my first buildings (second to be exact) done for games, after doing some years of archviz. I was really proud of myself so I said I'd post it to get some critiques/suggestions. The building was done as a test, I had a 600 tris and 2 x 1024 texture limit. The images are snapshots done directly in modo302 (openGL view). I couldn't find a decent program to view my assets. I see lots of UE3 snapshots Can you suggest something? Critiques and suggestions are most welcome. Thanks! ![]() ![]() ![]() Last edited by capcaunu; 06-07-2009 at 07:12 PM. |
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#2 (permalink) |
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Freelancer
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That looks really great for your second game building ever. Do you mind posting up your texture maps? Good tri count and really good texturing. For something you could display your assets in, you could try the Marmoset Toolbag.
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#5 (permalink) |
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Industry Artist
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I think you could probably get much more efficient results using tiling textures with decals to break it up. right now the buildings texture sheet has almost 50% wasted space. the textures themselves look pretty good.
having the props on separate sheets would make the assets much more reusable as well if another artist was working on a similar level. looks good man. |
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