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#1 (permalink) |
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Game-Artist.net Staff
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Future Bust
This was my entry to comp4 but I pulled it once I realised I had rendered with the worng texture sizes on the body
Figured I would post here for some crits so go nuts..... 1498 tris Diffuse, Normal and Spec maps (1024 on body, 512 on head) Dont ask what the things on his head are for. Its a secret ![]() ![]() |
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#2 (permalink) |
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Artist
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Wow Ben. This looks fantastic. I could see this either as a character whose in some kind of chamber, speaking... maybe in some cut-scenes. Or possibly just as something on top of a prop in a Museum or something... Top notch work! I must ask, did you use poly-by-poly to model the whole thingo r?
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#3 (permalink) |
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Game-Artist.net Staff
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Thanks mate
Yeah I used poly-by-poly for the whole model apart from the 6 wee cylinders and the ear parts that were just primitives that I stuck on Oh yeah....cheers to Chris who broke down how to do the metal color and spec I followed it step by step so I cant take any credit for that |
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#8 (permalink) | |
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Amateur Artist
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Quote:
I am discribing a feeling now. I dont have much experience with modelling and skinning so i can't really say what there has to be done. Srry I hope this explained a bit more EDIT: I have looked now many times to the picture. I judt see a difference in detail between the skin and the armor. Can it be that the skin of the face is a bit blurry also? It just, the armor has a lot of detail, but the skin has less. Last edited by Nysuatro; 12-14-2006 at 08:00 AM. |
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#9 (permalink) | |
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Game-Artist.net Staff
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Quote:
but no it wasnt my intention. maybe I'll tone down the eyes texture a wee bit Nysuatro - yep, I get what you're saying. Could be because the head is 512 and the armour is 1024. I'll maybe try to sharpen it a bit and relight it before I render it out for my website Last edited by benclark; 12-14-2006 at 08:46 AM. |
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