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Old 12-13-2006, 08:05 AM   #1 (permalink)
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Future Bust

This was my entry to comp4 but I pulled it once I realised I had rendered with the worng texture sizes on the body

Figured I would post here for some crits so go nuts.....

1498 tris
Diffuse, Normal and Spec maps (1024 on body, 512 on head)

Dont ask what the things on his head are for. Its a secret



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Old 12-13-2006, 04:51 PM   #2 (permalink)
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Wow Ben. This looks fantastic. I could see this either as a character whose in some kind of chamber, speaking... maybe in some cut-scenes. Or possibly just as something on top of a prop in a Museum or something... Top notch work! I must ask, did you use poly-by-poly to model the whole thingo r?
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Old 12-13-2006, 05:23 PM   #3 (permalink)
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Thanks mate

Yeah I used poly-by-poly for the whole model apart from the 6 wee cylinders and the ear parts that were just primitives that I stuck on

Oh yeah....cheers to Chris who broke down how to do the metal color and spec I followed it step by step so I cant take any credit for that
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Old 12-14-2006, 12:50 AM   #4 (permalink)
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The only crits i could say is that he looks to purple and i dont like his eyes
But overal it looks exellent

well done
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Old 12-14-2006, 04:58 AM   #5 (permalink)
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Thanks for the crits I appreciate it

Can you be specific please? What in particular dont you like about the eyes?

I'm not being defensive, just looking for some pointers
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Old 12-14-2006, 07:09 AM   #6 (permalink)
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looks great, very clean mapping i'm liking it. armor looks good and not overdone.
one small crit about his eyes and eyebrows: he looks frightened, was that your intention?
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Old 12-14-2006, 07:41 AM   #7 (permalink)
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very nice model and texture and great use of spec and normalmaps ! Reminds me to the quake 4.
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Old 12-14-2006, 07:56 AM   #8 (permalink)
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Quote:
Originally Posted by Alchemist101
Thanks for the crits I appreciate it

Can you be specific please? What in particular dont you like about the eyes?

I'm not being defensive, just looking for some pointers
Well, its hard to say. . The eyes tell me a story, but it doesnt fit in the context. I have that feeling now. Maybe it because he looks frightened. Its hard to say. Or maybe its bceause of the contrast of the other skin. Its is much darker around the eyes, and the eyes are very bright.

I am discribing a feeling now. I dont have much experience with modelling and skinning so i can't really say what there has to be done. Srry

I hope this explained a bit more

EDIT: I have looked now many times to the picture. I judt see a difference in detail between the skin and the armor. Can it be that the skin of the face is a bit blurry also? It just, the armor has a lot of detail, but the skin has less.

Last edited by Nysuatro; 12-14-2006 at 08:00 AM.
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Old 12-14-2006, 08:00 AM   #9 (permalink)
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Quote:
Originally Posted by chris89
looks great, very clean mapping i'm liking it. armor looks good and not overdone.
one small crit about his eyes and eyebrows: he looks frightened, was that your intention?
Its tempting to say yes

but no it wasnt my intention. maybe I'll tone down the eyes texture a wee bit

Nysuatro - yep, I get what you're saying. Could be because the head is 512 and the armour is 1024. I'll maybe try to sharpen it a bit and relight it before I render it out for my website

Last edited by benclark; 12-14-2006 at 08:46 AM.
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Old 12-14-2006, 02:00 PM   #10 (permalink)
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haha hey it looks great if you wanted him to be sad.
try moving the inner sides of the brows downward a bit (if thats still possible after the texture and normal maps) but if its too much work then forget what i said
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