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#11 (permalink) |
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Artist
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i dont hang much on cdg, and certainly dont post anything there except useful coments and crits.
i come from dlcss, which you've probably never heard of ![]() what were to happen if i requested a wire render, and the slide/barrel/frame dismantled? as far as i can see you modeled the chamber stuck to the slide. p.s. please fix the thickness of the triggerhousing, that looks really off. imo it should be about 80% wider. |
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#13 (permalink) |
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Freelancer
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Looking at the pistol grip you could of saved yourself a truckload of polygons, especially in the ribs on the back of the grip. 90% of the time it will be covered by the characters hands and won't be seen so there's no sence in having all that modeled detail there.
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#20 (permalink) | |
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Banned
![]() 168
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Quote:
I'm just saying that I've made player models with the same amount of polies, and it just seems like a little too many - I'm sure you could trim it down with some backface deletion when it comes to puting it ingame, however it is rather a lot of polies for what is there, consider how much of the grip and trigger guard will be covered up by the hand models and look at how much detail you have put there. |
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