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Old 08-10-2008, 04:51 PM   #1 (permalink)
Freelancer
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Stielhandgranate

I <3 Doylle's shader.

Says the specs below but I'll say them here just in case:

856 triangles
1024*512 - Diffuse, specular, normal

Didn't photosource anything because frankly you get more XP this way

Also I have no idea if the German on the grenade is correct, I did my best to figure it out from various pictures but didn't find any that showed the whole of it at a decent resolution. Not that I searched vigorously or anything.





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Last edited by Kaskad; 08-10-2008 at 10:46 PM.
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Old 08-10-2008, 05:43 PM   #2 (permalink)
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You probably could've lost some more polygons in the length of it, where you do these smoother transitions the normal map could handle most work.
Oh and it's supposed to be "Sprengkapsel", the rest is correct I think.
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Old 08-10-2008, 06:12 PM   #3 (permalink)
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If you mean the wooden handle, I don't think so, trying to do a transition like that with less than four edge loops wouldn't turn out quite right. The silhouette would instantly give it away.
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Old 08-11-2008, 03:34 PM   #4 (permalink)
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Gorgeous one. My favorite WW2 weapon you know?

Normal map seems complete unnecessary though. If you take it out and render there's not really any difference. We will all miss crazybump if you had it you'd make a normal map out of the diffuse and mix it with the current one.

By the way how did you pull out that nice glow effect? I'm trying to find out how to do that for ages.
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Old 08-11-2008, 06:15 PM   #5 (permalink)
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I did the glow in Photoshop. Took a normal glowless render, duplicated the layer, went into levels and played with it until only the brightest areas remained, set the layer to screen and threw on a box blur. Gaussian blur is probably more realistic but I find box blur to be a more gamey effect.

Also the normal map would make marginally more sense if I hadn't modeled the ridges in the bottom of the lowpoly like an idiot Oh well, lesson learned.
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Last edited by Kaskad; 08-11-2008 at 06:24 PM.
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