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#1 (permalink) |
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Senior Artist
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- 49
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IceDome Maintenance Vehicle
I just realized, I never even posted these here and they're some of my best game 3D work.
These were made for a game we built pretty much from scratch for Microsoft's Imagine Cup, Doylle was also part of our team. We didn't win but made the top 20 (our co-students got 2nd place however). Anyway, first thing is the player's vehicle. A fast hovering craft for getting around a frozen world fast and reliably, while being abel to defend and perform maintenance. concept: ![]() ingame menu scene mockup (the buttons never got to look this cool, and that transpallet is Doylle's old model) ![]() Viewport screens with DoylleShader (tm) ![]() ![]() ![]() ![]() diffuse texture. Base of this texture and some patterns were first done by Doylle and used on many assets, to keep style consistent ![]() wire ![]() |
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#7 (permalink) |
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Game-Artist.net Staff
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Aye. The colouring on the exhaust really stands out and looks kind of unfinished, which is a shame seeing as the rest of it is done quite nicely.
Infact, I'm not even sure it's the colour, and not the base texture underneath it? Hmmmm. Nice work anyways ![]() |
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