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Old 07-22-2008, 03:56 AM   #1 (permalink)
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Morris Bullnose

An example model for a possible upcoming modeling competition on another forum.

999 triangles (1000's the limit)
one 512x512 diffuse + alpha



Attached Thumbnails
morris-bullnose-babieie.jpg  

Last edited by zinklesmesh; 07-22-2008 at 03:59 AM.
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Old 07-22-2008, 05:11 AM   #2 (permalink)
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uhmm i don't like the wheels. You should give some faces to them instead of body, because your solution with opacity map looks funnily (tires have no weight!). Texture is fine, I like decent colours, but maybe add more dirt, windshield is too much clean.
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Old 07-22-2008, 05:49 AM   #3 (permalink)
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Looks pretty solid. Good use of polies. The weels do look a bit odd, but with the given polylimit it's still acceptable imo.

There is one thing though. In your alphamap you make the background black. If you're using mipmaps or if you shader is a bit off, there's a big chance that the seams will become transparent. I think it's better to make it completely white, and just make the parts that you want to be transparent black... just a thought.

rest looks fine
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Old 07-22-2008, 07:50 AM   #4 (permalink)
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Looks nice. Hard to get used to seeing an old car model, with all these hi-tech things floating around. Good job.

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Originally Posted by doylle View Post
Looks pretty solid. Good use of polies. The weels do look a bit odd, but with the given polylimit it's still acceptable imo.

There is one thing though. In your alphamap you make the background black. If you're using mipmaps or if you shader is a bit off, there's a big chance that the seams will become transparent. I think it's better to make it completely white, and just make the parts that you want to be transparent black... just a thought.

rest looks fine
Very good point! I would definitely second this suggestion.
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Old 07-22-2008, 11:54 AM   #5 (permalink)
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Quote:
Originally Posted by doylle View Post
Looks pretty solid. Good use of polies. The weels do look a bit odd, but with the given polylimit it's still acceptable imo.

There is one thing though. In your alphamap you make the background black. If you're using mipmaps or if you shader is a bit off, there's a big chance that the seams will become transparent. I think it's better to make it completely white, and just make the parts that you want to be transparent black... just a thought.

rest looks fine
Ah, yeah, I have a solid white layer underneath everything to make visible when I'm all done, I just forgot to enable it. Thanks for reminding me though. I actually thought that exact same thing at the beginning when I was starting to texture it.

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Originally Posted by Ghostwriter View Post
uhmm i don't like the wheels. You should give some faces to them instead of body, because your solution with opacity map looks funnily (tires have no weight!). Texture is fine, I like decent colours, but maybe add more dirt, windshield is too much clean.
There's honestly no way to make the wheels look decent without seriously ruining the rest of the car and still keeping it under the limit. Right now, the 5 wheels make up almost 1/3 of my tricount, and just adding ONE segment to it easily adds more than 100 triangles. Besides, if the wheels are spinning, you won't notice it :P
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Old 07-23-2008, 04:18 AM   #6 (permalink)
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Nice use of polies and good textures. But try doing some better renders/screenshots of it to show it off more.
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