Quote:
Originally Posted by doylle
Looks pretty solid. Good use of polies. The weels do look a bit odd, but with the given polylimit it's still acceptable imo.
There is one thing though. In your alphamap you make the background black. If you're using mipmaps or if you shader is a bit off, there's a big chance that the seams will become transparent. I think it's better to make it completely white, and just make the parts that you want to be transparent black... just a thought.
rest looks fine 
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Ah, yeah, I have a solid white layer underneath everything to make visible when I'm all done, I just forgot to enable it. Thanks for reminding me though. I actually thought that exact same thing at the beginning when I was starting to texture it.
Quote:
Originally Posted by Ghostwriter
uhmm i don't like the wheels. You should give some faces to them instead of body, because your solution with opacity map looks funnily (tires have no weight!). Texture is fine, I like decent colours, but maybe add more dirt, windshield is too much clean.
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There's honestly no way to make the wheels look decent without seriously ruining the rest of the car and still keeping it under the limit. Right now, the 5 wheels make up almost 1/3 of my tricount, and just adding ONE segment to it easily adds more than 100 triangles. Besides, if the wheels are spinning, you won't notice it :P