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#11 (permalink) |
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wee-zuhl-aa-coo-soh
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can't say I like the design too much, but the high res is looking ace. The low turned out nice too, think it would have been better if it would have been a bit more colorful though. Got to agree with talon on the hands, especially the thumb. It looks fine on the high res, might just be a quick tweak/rigging error...
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Supporter of Constructive Criticism |
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#13 (permalink) |
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New Artist
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Really nice work, love the design!
Some great high poly work and the pose/presentation is awesome.
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www.carlocarfora.co.uk |
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#14 (permalink) |
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New Artist
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Very impressed...I was just wondering about how many hours it took you to complete the model, just sculpting the high poly version. Also, did you do create the inorganic parts by sculpting them in Zbrush or did you just box model them? I have found it challenging to create inorganic objects in Zbrush.
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#16 (permalink) |
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Game-Artist.net Staff
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thanks for the comments folks, i appreciate them
pinion31 - only the skin sections where modeled in zbrush, everything else was modeled in Maya
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www.benjaminclark.net |
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#19 (permalink) |
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Freelancer
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hey ben, just checked your portfolio, and I can say that you got some pretty nice models there mate! you´re becoming a really nice artist! congratulations and keep with you good work
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