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#11 (permalink) |
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Senior Artist
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We should avoid sentences such as "Awesome model " and etc if we want to be constructive but what could I comment/criticize really
![]() I think aswell it's really nice not to mention professional... An aim for me ![]() Good job !
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www.verdun-online.com <- |
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#13 (permalink) |
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Game-Artist.net Staff
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He's looking good, man. I was dubious of the cloth folds in the sculpt at first but they've come out really nicely in the normal map.
Somehow the nice forms on the high poly didn't carry over - the change in hair style makes me think that you redid the head to be a younger dude? His hairline is oddly sharp around the front, and I feel that his hair should creep a little further forwards at the top of his sideburns, too. A little more pronounced colour variation in the skin (especially the hands) might be nice. Still, though, small crits on a really nicely executed model. Good work ![]() |
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#14 (permalink) |
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Senior Artist
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This is one hell of a solid model!
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Digital portfolio |
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#16 (permalink) |
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wee-zuhl-aa-coo-soh
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looking good, I like how the clothing turned out. for some reason the face didn't carry over too well from the high though, dunno if that's intentional or just the maya viewport or whatever. I prefer the high poly one a bit, it's got more character to it. not that the low one is looking bad, the other one's just a tad nicer.
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Supporter of Constructive Criticism |
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#19 (permalink) |
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Amateur Artist
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i like this one alot. the only thing i think isn't right is that his g-suit should be tight on his legs, it looks like he is wearing a pair of baggy pants or something.
that's my crit on this, everything else is perfect in my opinion.
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Currently looking for a mod to work with, preferably a BF2 mod. |
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