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Old 07-25-2008, 10:42 PM   #11 (permalink)
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M-Azing!!!!

Wow... I am speechless. I could tell you that this fantastic modelling and fantastic texturing but all I will say is...I look at this model almost everyday.
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Old 07-27-2008, 09:10 AM   #12 (permalink)
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I love the quality and detail of the tattoo. Don't get me wrong I like it all, but the tattoo is sweet.
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Old 08-05-2008, 10:53 AM   #13 (permalink)
Wim
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Hey

Nice work.
How did you export the mesh, combined or seperated? Did you used Subtools for more controle?
Do you first make the Z work or the texture?
I was wondering also? do they use Z also for texturing gamecharacters?
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Old 08-18-2008, 06:06 AM   #14 (permalink)
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Hey, very nice model and texture.

My only crit is the two long tri's near the thighs. Perhaps its just worth adding one more edge between them for animation purposes.

Other then that, fantastic work mate.
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Old 08-20-2008, 02:50 PM   #15 (permalink)
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nice model and the textures are amazing. was wondering if you did any of them in ZB as well. i do believe he calls for sum shades tho
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Old 08-25-2008, 06:35 PM   #16 (permalink)
Industry Artist
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It looks great, so a quick tech tip:

If you move the hair planes off the head texture onto their own map then you'll only need to store the alpha channel for a much smaller image.
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Old 08-29-2008, 03:28 AM   #17 (permalink)
New Artist
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Talking

Quote:
Originally Posted by jeffqian View Post
it's old biker in unreal3
9202 Tirs
2048² diffuse, normal, specular, emissive maps
17days
max ,zbrush and Photoshop
wires ,textures and highpoly
this is great.
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Old 08-29-2008, 07:17 AM   #18 (permalink)
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Quote:
Originally Posted by NiGHTS2o06 View Post
Hey, very nice model and texture.

My only crit is the two long tri's near the thighs. Perhaps its just worth adding one more edge between them for animation purposes.

Other then that, fantastic work mate.
Very nice work, but I'd agree about the tri's you do have quite a few in odd places that may cause issues with Animation.

Also the clump of chest hair looks a bit odd from my point of view, I think its just way too dense. Needs to be more fluffy.

Other wise great, love your attention to detail in the textures.
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Old 09-16-2008, 12:15 AM   #19 (permalink)
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Wow qiankun I little dreamt of seeing you here.
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Old 10-25-2008, 06:30 PM   #20 (permalink)
Freelancer
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I dig this piece. Has a lot of character! The only thing I notice as being problematic is the hair alphas in the middle of his chest. They don't read as hair to me as they are too dense, they clump up and you can't see through them, which makes them flat to me. You could probably lose them altogether and the model wouldn't suffer in the least, although it would be a fun detail if you pulled it off.
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