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#1 (permalink) |
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New Artist
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Exterminater
![]() Hey guys: This is a next-gen character~20500 Tris ,textures size is 2048*2048~I've finished this robot several monthes ago, I'm try to re-draw all the textures recently~and put it into Unreal Engine 3 see how far I can go~The most important thing of make this character is find new way to be more efficiently.I'm really enjoy the whole process. Hope you guys like it~ Last edited by doylle; 06-15-2008 at 01:45 AM. Reason: Attached thumbnail |
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#3 (permalink) |
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Elderly Artist
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I have to agree with above poster, this looks very nice. Would very much like to see your unwrap and texture maps if you don't mind. Have you begun rigging/and or animating this beast yet? Look forward to seeing some dynamic poses. On a side note, a lighter colored background would really help show the details.
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#4 (permalink) |
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Game-Artist.net Staff
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oooooooooh nice, can we see a hires model please, without texture?
__________________
www.benjaminclark.net |
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#8 (permalink) |
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Game-Artist.Net Founder
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Hi Iketian,
Welcome to the forums. Looks nice, I was initially thinking the texture was on a 1024x1024 when looking at some parts on the back of his legs. My only crit as a result would be to further define some of the edges on the texture. Check this one out for what I mean: http://www.game-artist.net/forums/fi...rewarrior.html I think it would make your whole piece "pop" a lot more. Cheers |
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