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#1 (permalink) |
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New Artist
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Israeli Civil Guard Police officer
![]() hi, this is my first attempt in creating a game character for a next gen console. The character is a Israeli Civil Guard Police officer. Character base was modeled in 3ds max then imported in zbrush exacted for normal maps, textured in photoshop, rendered in mental ray and unreal engine 3. All the views are using the low-res model. polycount for this character (including guns) in total is 14,983 the character is 10,957, Gun 2,928, glock pistol 1,098. texture map sizes ranging from 2048px to 512px all comments & critiques are welcome thanks more rendered views ![]() ![]() Unreal3 engine pics ![]() ![]() ![]() cornershot gun: ![]() body mesh, normals, typology: ![]() ![]() texture sizes: ![]() Last edited by boogotti; 06-13-2008 at 01:20 PM. |
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#5 (permalink) |
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Elderly Artist
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Agree with the rest nothing I could really crit.
Except maybe: The only thing that really doesn't feel like it got enough attention would be the main firearm texture. It seems like it needs more color. Could just be me. I say this character is brilliantly done. Good job. |
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| The Following User Says Thank You to showNOmercy For This Useful Post: |
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#6 (permalink) |
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Game-Artist.Net Founder
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First off, thank you for posting such a thorough thread. You rarely see decent wires, beauty renders and all maps stuck into a finished piece post.
If I put my thumb over his head, I feel like the upper body is very large and legs a tad short, but that can be part of the style. The texture overall is nicely done, maybe the blue shirt and blue jeans could be a little different in color (i.e. black shirt, would make the vest pop). Given that the gun is an accessory to your character the model/texture is more than sufficient, not to mention the loadout is quite original. Nice work! |
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| The Following User Says Thank You to requiem2d For This Useful Post: |
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