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#22 (permalink) |
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Game Art Student
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yea it is all hand painted... i do understand what you mean, its just i feel like im cheating when i use photo textures lol.. thanks for the feedback dennis
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#23 (permalink) |
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Senior Artist
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the entire idea of video games is cheating. in fact all art as a concept is lying. outside of that, all that matters is, does it look good? any method you use to achieve a solid look is valid. as it is you have a flat blue material with a dirt brush stamp on it. and some decal detail. you need to go further than this to be convincing, no matter how along the balance of painted/photosourced you are. when you put artificial limits on your available methods you will only do your work harm. instead try to gain mastery of all available techniques and you will be in a position to decide what is best for you then.
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#24 (permalink) |
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Game Art Student
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thankyou for the detailed comment, you seem to be my advisor on alot of my work irishlostboy lol! - i shall take what you have said into consideration, im currently making a small corridor scene, will post once complete
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http://www.xaku-designs.com/ |
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#25 (permalink) |
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Senior Artist
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hey, no problem. i just like to see people achieve their greatest potential in what is quite a complicated craft. one thing i would advise; everything you make, try and get it into a few games engines. that will give you an appreciation for the differences between how realtime renderers work, and how the offline renderers work. it will also give you a greater sense of achievement.
good luck with your corrador scene. |
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#27 (permalink) |
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Game Art Student
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well the referance i looked at didnt really have too much different colours too it although mine doesnt look taht great, might be a reason why hehe
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