|
||||||||||||
|
|
#11 (permalink) |
|
Game Art Student
![]() 79
- 1
|
I would do the valve, except that maya was messing me around and not letting me use cylindrical unwrap, so i got annoyed and didnt unwrap the valve properly lol
i am going to move onto the next test now (creating a high poly mesh in mudbox hehe), glad you like the materials ![]()
__________________
http://www.xaku-designs.com/ |
|
|
|
|
|
#12 (permalink) |
|
Game Art Student
![]() 79
- 1
|
new prop and mudbox play!
Cardboard box made in 1 hour and the conrete barricade was just a play in mudbox (first thing i have created in mudbox) - crits welcome!
__________________
http://www.xaku-designs.com/ |
|
|
|
|
|
#14 (permalink) |
|
Game Art Student
![]() 79
- 1
|
hey thanks for feedback
i agree that the box is too perfect but it was more of a texturing excersise than anything and the concrete barricade hasnt got any colour map on it (its just a normal map on a low poly cube). hope that is what you meant ![]()
__________________
http://www.xaku-designs.com/ |
|
|
|
|
|
#15 (permalink) | |
|
Grumpy Captain Awsome
|
Quote:
As for the block, that was not what i meant. What i don't like is that the "detail" you got on there looks too random. You took some brush that kinda looked cool detail wise and just dented it here and there. If you look at that block "concrete" is not the material you think of when you see it. |
|
|
|
|
|
|
#16 (permalink) |
|
Game Art Student
![]() 79
- 1
|
ah i see hehe
well yea i agree i didnt use any referance for the block and kinda just went crazy with my tablet and the custom brushes, i will try and correct my mistakes the next time i use mudbox thanks for the crits dennis!
__________________
http://www.xaku-designs.com/ |
|
|
|
|
|
#17 (permalink) |
|
Game Art Student
![]() 79
- 1
|
Fence
Didnt turn out as well as i had hoped.. but its all a learning curve i guess
![]()
__________________
http://www.xaku-designs.com/ |
|
|
|
|
|
#18 (permalink) |
|
Senior Artist
![]() 260
- 23
|
i think the amin problems with that fence are; scale. the barbed wire on the top looks too small compared to the fence wire. the supports look too flimsy and small. and the textures themselves dont make a lot of sense.
to improve, dont be afraid to use reference. and always think of how all the dirt/rust etc got there when doing a texture. hope this helps. |
|
|
|
|
|
#19 (permalink) |
|
Game Art Student
![]() 79
- 1
|
yea it does help, thanks for the tips
![]()
__________________
http://www.xaku-designs.com/ |
|
|
|
|
|
#20 (permalink) |
|
Game Art Student
![]() 79
- 1
|
container
new prop..
crits are welcome ![]()
__________________
http://www.xaku-designs.com/ |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |