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Old 05-24-2008, 09:01 AM   #1 (permalink)
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Metal Case

I'm not sure whether this deserves a thread, but I took the time to do a beauty-render, so I'll show it off.



I had it lying around since last year and wanted to finish it.
Was my first normal-baking test.
I wanted to train my texturing skill, which is why it's pretty high-res.

1264 triangles
2048² diffuse, normal, specular maps


C&C always welcome!
Thanks for your attention!
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Last edited by harefort; 05-24-2008 at 09:14 AM.
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Old 05-24-2008, 09:29 AM   #2 (permalink)
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Looks really good, mate. You've managed to make a fairly standard prop pretty interesting

Nothing much to crit on except that I think the plastic cornering might look a little better if it was darker overall and keep the scuffed bits to the edges and corners of the box.
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Old 05-24-2008, 09:33 AM   #3 (permalink)
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I agree with talon on this one, very nice model the plastic bit would look alot better the closer they got to black! ^_^
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Old 05-24-2008, 09:55 AM   #4 (permalink)
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thats one sexy case agree with the guys above black corners would look even better. on the other hand, 2k maps may be a bit of an overkill for a prop tho
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Old 05-24-2008, 10:11 AM   #5 (permalink)
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You should've made some screws in different angles. I like the plastic as it is.
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Old 05-24-2008, 10:38 AM   #6 (permalink)
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That is beautiful! I'd like to see how you did all the different maps especially the diffuse and normal.
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Old 05-24-2008, 02:24 PM   #7 (permalink)
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excellent ^_^
the spec is giving it a nice pop. good job!
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Old 05-25-2008, 04:25 AM   #8 (permalink)
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Great stuff! did you use a high poly on this?
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Old 05-25-2008, 09:53 AM   #9 (permalink)
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Thumbs up

excellent work there harefort, each time i see some of your work it just impresses me more and more
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Old 05-25-2008, 10:46 AM   #10 (permalink)
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Very realistic, and a great eye for detail!


Diego.
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