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#1 (permalink) |
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Artist
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Metal Case
I'm not sure whether this deserves a thread, but I took the time to do a beauty-render, so I'll show it off.
![]() I had it lying around since last year and wanted to finish it. Was my first normal-baking test. I wanted to train my texturing skill, which is why it's pretty high-res. 1264 triangles 2048² diffuse, normal, specular maps ![]() C&C always welcome! Thanks for your attention! Last edited by harefort; 05-24-2008 at 09:14 AM. |
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#2 (permalink) |
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Game-Artist.net Staff
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Looks really good, mate. You've managed to make a fairly standard prop pretty interesting
![]() Nothing much to crit on except that I think the plastic cornering might look a little better if it was darker overall and keep the scuffed bits to the edges and corners of the box. |
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#5 (permalink) |
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Senior Artist
![]() 530
- 24
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You should've made some screws in different angles. I like the plastic as it is.
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My portfolio: http://koti.mbnet.fi/jeejeeje/portfolio/ |
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