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Old 04-17-2008, 05:41 AM   #1 (permalink)
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Nextgen Locomotives

Game locomotives, each one has around 50 000 triangles and 3x2048px diffuse/normal/specular mapy. Hope you like it


















And finally, here is the link for short animation of all of them:

http://www.gode3d.com/files/lokotky/animacka.mov
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nextgen-locomotives-backgroun-match_render_final_1250.jpg  
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Old 04-17-2008, 06:40 AM   #2 (permalink)
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I like it, but I'm not sure if you'll be able to use it ingame (like I think u meant do say).
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Old 04-17-2008, 06:47 AM   #3 (permalink)
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Beautiful renders and models Nothing really to crit, but what engine are these bound for? 50,000 poly's seems high, but I absolutely love the detail and wish I had a poly budget like that for my models
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Old 04-17-2008, 03:18 PM   #4 (permalink)
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Your models look stunning, all that attention to the littlest details...

but, yeah its way too much for these new engines, its really high poly... if the models were about 10k triangles (probably less) and had ONE 2048 diffuse, normal, and spec map I'd say "Let's see it in game!"

If i remember right... Crysis pushes about 280k triangles in the benchmarking demo, so 50k in comparison is too high.

Nice models though, and if you want to cut them down for a game engine, i would say start taking out those little details that could just be put in the diffuse and normal maps.
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Old 04-17-2008, 03:38 PM   #5 (permalink)
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well in Project Gotham Racing 3 the cars were close to 100,000 polys, and in flight sims the airplane models are crazy high poly, so id say its fine :P
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Old 04-17-2008, 03:46 PM   #6 (permalink)
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Quote:
Originally Posted by Cyph3r View Post
well in Project Gotham Racing 3 the cars were close to 100,000 polys, and in flight sims the airplane models are crazy high poly, so id say its fine :P
Thats right... but I would only say that if the train was the main focus of the game and there was little world detail as those games have (compared to a FPS)
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Old 04-18-2008, 05:17 AM   #7 (permalink)
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Thanks guys, I'm glad you like it

About the polycount etc., well these were limits which I get, I wasn't much interested about other things, but locos are done for addon for train simulator, so I would say it's pretty ok, because probably there won't be to many of locos on the screen at the same time.
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Old 04-19-2008, 12:46 PM   #8 (permalink)
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Damn, these are so pretty! I really like the studio shots you've done with em, those look even better than the composited ones.
I wondering now where you got all the reference to build those things with such high detail ? I know from experience that building high-detail mechanics can be really difficult because reference material starts to lack when you go that far.
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Old 04-21-2008, 03:44 AM   #9 (permalink)
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wow, I like those allot! clean model and very nice texture! and very nice set up!
but i'm sitting with the same question as Xoliul, I would like to see you references!
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Old 04-21-2008, 02:55 PM   #10 (permalink)
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Thanks guys, I had references from client, but it wasn't enough in some cases, so I had to use my imagination sometimes
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