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#1 (permalink) |
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Artist
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![]() Big: 1200*1600 Triangles: 742 Maps: Diffuse, Specular, Normal Mapsize: 2048*2048 Used it to get started with zbrush and organic modelling. ![]() Concept by a friend. C&C welcome! Last edited by harefort; 04-10-2008 at 08:11 AM. |
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| The Following User Says Thank You to harefort For This Useful Post: |
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#3 (permalink) |
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Game-Artist.net Staff
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Looks fantastic. Modeling and texturing both look spot on, and I love the hoof at the bottom.
The only thing which sticks out (to me anyway) is that the rope looks quite flat. Perhaps you could model it out a bit. That's depending on what the hammers going to be used for, and polycount limits though. Would you mind posting a wireframe image, and textures please? |
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#4 (permalink) |
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Artist
![]() 75
- 9
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Sure!
Wire: ![]() Maps: ![]() Thanks for your replies! I certainly will scale down to 1024 for ingame use. I just wanted to something high-res for the fun. As for modeling stuff out: I tried adding detail at this late stage, but it scrambled the normalmap completely. I'd have to go back to high-poly-level and then bake again and it just is not worth it. I learned that lesson for the next time. ![]() |
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#6 (permalink) |
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Senior Artist
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Looks great, good job on keeping the poly count low.
__________________
![]() 3D artist at http://www.thinkplaystudios.com/ My Portfolio: http://www.francoisstelluti.com |
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#8 (permalink) |
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Game-Artist.net Admin
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Lovely, no crits at all. The material definition looks great! especially on the ram...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Supports good crits |
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| hammer, metal, viking, war, weapon |
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