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Old 02-06-2008, 07:02 PM   #41 (permalink)
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I came,

Nice one man, spot on as usual!
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Old 02-08-2008, 03:54 PM   #42 (permalink)
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VERY nice- inspiring. its stuff like this that helps me get off my ass and want to create. thank you
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Old 02-13-2008, 10:05 AM   #43 (permalink)
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Are we going to get a Unreal Ingame shot?
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Old 02-13-2008, 11:11 AM   #44 (permalink)
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mmm... Very nice. Great job Alchemist. I saw the dude ingame at UT3 forums, and it looks fantastic.
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Old 02-13-2008, 11:48 AM   #45 (permalink)
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Quote:
Originally Posted by Havoc89 View Post
mmm... Very nice. Great job Alchemist. I saw the dude ingame at UT3 forums, and it looks fantastic.
you did can you link me to it please??

edit - never mind, thats the shot I've already seen
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Last edited by benclark; 02-13-2008 at 11:50 AM.
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Old 02-13-2008, 01:52 PM   #46 (permalink)
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sorry i forgot to ask if it was ok to post the screen shot of the character selection screen, i hope its ok to show it here


if Alchemist wants i can do in-game shots but that might not look so good due to my game setting
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Old 02-14-2008, 07:00 AM   #47 (permalink)
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This is AMAZING stuff. Perfect use of specular and diffuse maps. Gotta love the normals

Last edited by Revski; 02-14-2008 at 03:19 PM.
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Old 03-06-2008, 05:10 PM   #48 (permalink)
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I really like the specular on the round portion on his chest. It's so well represented in the way you executed it.
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Old 03-08-2008, 02:27 AM   #49 (permalink)
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Wow......nice work!!!
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Old 04-13-2008, 03:18 PM   #50 (permalink)
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WOw really great work...i have a long way to go....
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