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#1 (permalink) |
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Freelancer
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Low-Poly Environment: Containment Room
This was for a handheld worldbuilder art test I just finished. The requirements were 1500 polys(tris), 16 64x64 diffuse textures and to be vertex lit.
Critque is welcome! Cheers, Sean
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#2 (permalink) |
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loves polygons
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Looks good. It may be a little too dark... and gray. Maybe it's because you baked in the texture the AO... I don't usually see this with lowpoly environments because most of the time you have a lot of tillable textures and shared UVs (across more objects). Also there's not a lot of detail in the model to render out a nice, full of details AO.
You have a lot of detail for the lowpoly count and the geometry is optimized (in most places ) and a lot of detail in the textures... Let us now how well you did on the test ![]() |
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#3 (permalink) |
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Freelancer
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Hey Andrei,
Thanks for the comments. Yeah I've not done a lot at this low of res so it was kind of a experiment with the ao and uvs. Definitely take practice.
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