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Old 12-27-2007, 04:05 PM   #1 (permalink)
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Mossberg 500

Hopefully in a Max Payne 2 Mod.. Well, if I find a coder.



1372 Tris
521²px Colour-, Specular- and Normalmap.



/edit: Can someone tell my company, that I am a senior artist now?
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mossberg-500-render.jpg  

Last edited by Insulaner; 12-27-2007 at 04:06 PM. Reason: Just for a bad joke..
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Old 12-27-2007, 05:30 PM   #2 (permalink)
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Nice, dude. Can we see some texture flats? I'm liking that specular, want to see how it's done :P

(Ok, so maybe it's a bit strong, but it's for high contrast film noir Max Payne.)
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Old 12-28-2007, 04:58 AM   #3 (permalink)
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Diffusemap



Specularmap




Normalmap



The contrast between white and black on the whole gun is not so much because of the game itself, but the fact that it's a third person game, where any eyecatcher is welcome to recognize the gun better. And of course because my lead always tells me, that "Metal behaves that way!!11".
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Old 12-28-2007, 10:29 AM   #4 (permalink)
;))))))
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I like it. I was thinking Max Payne (or just general third person) when I saw it, so job done!.
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Old 01-28-2008, 12:06 AM   #5 (permalink)
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I like it so far. I think it would really add to the detail to do the holes located in this picture. It will really help break up that bland area.

http://thelifetransformed.com/blog/w...erg500_8mm.jpg

good work!
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Old 01-28-2008, 04:37 AM   #6 (permalink)
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i like it. its definately not a first person weapon, wouldnt work nearly as well for that. nice work sir.
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Old 01-28-2008, 05:55 AM   #7 (permalink)
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Looks good man, will fit nicely in the Max Payne theme. For a 3rd person gun it already has a good load of detail so it should do well. Cheers
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