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#1 (permalink) |
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New Artist
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A Few Pieces
Well I recognised a few familiar faces around here and decided to post some of my previous work
No shaders were used in the renders, only the diffuse maps. Bear in mind that some of these are old and some are new D; ![]() ![]() ![]() ![]() ![]() sorry for the varying render sizes ![]() Last edited by doylle; 01-05-2007 at 02:07 AM. Reason: Attached image for thumbnail |
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#2 (permalink) |
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Freelancer
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as already mentioned they look very nice, but overall they lack consistend lighting.
ps. welcome
__________________
![]() TO-Crossfire - UT2k4 modification Insurgency - HL2 modification «Discover the world of enin.»
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#3 (permalink) |
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Senior Artist
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Great texture work on those models! I still like pre lightened weapons most, haven't seen any realistic weapons using shaders which could compete in ways of lighting and metallic looking.
__________________
The trick is to know when you're the latter, so you can become the former. Revolver |
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#5 (permalink) |
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Industry Artist
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lovely models and textures. some of the backgrounds in the renders are a tad too dark... and sometimes way too noisy. maybe it would be better to simply just have a flat color background to make the guns stand out better since they are most important. but anyway, amazing work.
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#6 (permalink) |
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Artist
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welcome kimono, soon everyone from dlcss will be here
You should specify what additional maps you've put on your textures. ie. Specular aka refmaps, normals and show ingames so they can see what the final product looks like. The box-mag on the piggy looks very sweet. Want to teach me how you did that? holler at me on msn ![]() |
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