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Old 12-28-2006, 06:56 PM   #1 (permalink)
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Joan of Arc

I modeled this character over the summer by following a tutorial in Creative 3D Magazine. I spent probably around 3 weeks modeling and then another 3 to paint the color maps.
poly count: 6,579 quads +prop 892 quads
texture maps: 3 1024x1024
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joan-arc-joan_color_front.jpg  

Last edited by micster; 12-28-2006 at 07:00 PM.
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Old 12-29-2006, 09:34 AM   #2 (permalink)
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*sorry, didnt read the top lines

Last edited by chris89; 12-29-2006 at 01:53 PM.
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Old 12-29-2006, 12:07 PM   #3 (permalink)
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Nice texturing work, is it just me or is it missing some smoothing? Want to show us the diffuse too? Cheers
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Old 12-29-2006, 10:17 PM   #4 (permalink)
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The tutorial was originally written by Michel Roger and can be accessed in french at his website for free: http//mr2k.3dvf.net/

I didn't really spend too much time on the UVlayout so it ended up on 3 seperate sheets. I guess what I should do is chop everything up into smaller pieces and get it to fit on 2 sheets.
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Old 01-06-2007, 09:15 PM   #5 (permalink)
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Very Very Cool. Looks like you Learned a lot from the Tutorial! Now take those Principles and let's see what your own imagination comes up with!
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Old 01-07-2007, 01:26 AM   #6 (permalink)
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Thanks for the encouragement After talking with the Art Director at High Moon Studios, it sounds like character modeling is the most difficult position to get hired for. So I'm going to shift my focus to props or environments, which is a bummer because I really wanted to follow this model up with another character. But I like modeling no matter what it is so it should be fun.
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