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#3 (permalink) |
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New Artist
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I am not going to use any of it in game. It is the first scene I made in 3Dsmax and I wanted to see how good I am in creating a somewhat detailed texture for it. I did not care about polycount or any of that. I used a 2048x2048 uvmap for the street and the buildings. The trashcans are on a separat uvmap (1024x1024).
Hope that helps a little...sorry for not putting all the info when I was posting!!! Saludos, DM |
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#4 (permalink) |
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New Artist
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Be mindful about your scale. I just had an Art Director tell me how important scale is to an environment artist. I think your textures are fairly convincing, they could use some more "ware and tear". When observing your scene at first I think that the sign on the corner is too small/short. In actuallity I think several different pieces are just slightly off. I would take a closer look at the relationship between:
Hope that critique doesn't sound too hard, keep up the good work. |
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#8 (permalink) |
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Senior Artist
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Good scene but what i am missing is one of that big green/metal Dumpsters...
Also you could make the yellow stripes on the right site a bit darker and dirtyer (to make more contrast). Maybe some leafes here and there over the floor and some modeled pieces of newspaper which are "flying/rolling"(have no good word atm) along the street. That would add more atmosphere to the scene. I hope that helped you ![]() |
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#9 (permalink) |
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Amateur Artist
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I like it, but like micster said some more wear and tear would go better with the scene. This street/alley or whatever looks like it's isn't very well maintained. Garbage cans could be a little more beat up as well as the drain pipe could have some more rust. But thats just my opinion. Hope this helped
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