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Old 16-01-2013, 11:15 PM   #1 (permalink)
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Double Happy Pharos Vehicle Design Competition



WHAT IS DOUBLE HAPPY VS. THE INFINITE SADNESS?
Double Happy Vs. The Infinite Sadness is a quirky adventure puzzler with a dash of retro action gaming. It’s a game created by artists, for artists and is set to have the most eclectic set of art styles included in a series of games yet.

We’re well into production of the demo of the adventure game and this is your chance to not only win some great prizes, but potentially see your vehicle design included in the production too!

BACKSTORY
Floating deep within the Chimaeran Sea is the corrupted island of Pharos. Now infected by The Infinite Sadness, this once bright land has now become dark and grim.

The Totem of Light has been shrouded from this world by the Oolark who are now using it for their own selfish ends and this once forested island now lays in rot and decay, the inhabitants struggling for survival.

The Shyala - a once proud and noble race - now scavenge amongst the swamplands while the Oolark holed up in their fortified city, farming electrically charged bugs known as Glitzers to power their equipment, weapons and vehicles. They often send raiding parties into the wilds to hunt and loot, enslaving the Shyala and sending many species of their world to extinction. The mighty and brutal Quagflier is the vehicle of choice for the Oolark raiding parties.




THE BRIEF
You need to design and present a Quagflier.
It is up to you how much WIP you want to show along the way, flyarounds, mesh topology, textures, concept art etc is definitely desirable, and may help to sway the judges, but the final entry will be one 1920x1080 image. You can show many angles within this image, or one dynamic action shot. However you present this though, it is important that the vehicle suits the purpose defined in the Quagflier description below.

THE QUAGFLIER
The Oolark hunt in a raiding team of four, with each vehicle carrying a Driver, a Spotter and two Hunters. The raiding teams need to find, chase down and capture alive the elusive Shyala. The Spotter wields a powerful spotlight to both find and then stun the Shyala. After having their senses overloaded, the Shyala are easy prey and very few recover quickly enough to escape the brutal Hunters.

The vehicle they travel in is known as a Quagflier. The Quagflier is capable of easily traversing the choked swampy marshes of Pharos. Each Quagflier is capable of transporting a maximum of 20 Shyala prisoners (although in nothing resembling comfort). The wellbeing of the prisoners is not high on the list of priorities for the Oolark crew, however it is important that the Shyala arrive alive and in one piece.
Quagfliers are powered by Glitzer bugs and also use Glitzers to power the spotlights needed to track down hiding, and fleeing, Shyala.

Each Oolark squad customises their Quagflier, with competition between rival squads getting pretty intense. The Quagfliers take a bit of a beating each time they go out on a raid, and so adhoc repairs between hunts is the norm. Quagfliers are fast and brutal, as are the Oolarks that use them.




THE OOLARK
The Oolark are strong and relatively well fed, some even a little fat. Over years of being exposed to too much light, they have difficulty seeing in the dark. They praise light and power. Some of the more wealthy wear the Glitzer bugs as jewellery like one might wear gold.

Whilst they have developed superior electric technology, the rest of their tech has reached a plateau in the steam age, mostly because they have become a race of warriors who rely on strength, power and fear to survive. In more recent years, the Glitzer Bugs have become more and more scarce, ever making them more reliant on the generosity of their Leader to provide for them.

THE SHYALA
The Shyala have grown accustomed to their dark and murky surroundings, with overly large eyes and relatively pale green skin. Whilst survival has meant they have become very good at navigating swampland most of them are skinny, and vastly malnourished. Every day for them is a day of struggle and hardship. Food is scarce, and with enemies everywhere they are forever on their guard. They are a relatively primitive group of people who practice ancient tribal rituals, often banding together for a sense of safety and belonging.



TECHNIQUES, SOFTWARE, HARDWARE ETC.
The Double Happy Team have no preferences as to how you create your image. 3D, 2D, sculpture etc.
This is all about the final image, not about polycounts, software used or texture sizes. All work must be your own, use of stock models etc. is not an option. Feel free to design and create in whatever medium you want to...as long as it will translate well to a single still image submission.

Your final image needs to show off your design in the best way possible. A four up concept piece, a hero shot of the Quagflier moving through the environment, a photo of a scratch built model or a series of comic panels showing the deployment of the raiding party...all are great ways of showing the vehicle off in the best way possible. This is all about the vehicle, but you can add characters if you feel it helps your presentation, remember that the Elite Guard that VertexBee won the last contest with, and the existing concept art both here and on the Double Happy page are a good guide for the characters.

EXTREMELY IMPORTANT INFORMATION THAT YOU WILL IGNORE AT YOUR PERIL AND FAIL TO WIN THE COMPETITION EVEN THOUGH YOU HAVE THE MOST AWESOME PIECE OF WORK EVER!!!...WHEW...

DUE DATE
The due date for the competition is 2/4/13 (APRIL 2 2013) Midnight (Eastern Standard Time)...the day after April Fools Day...we figured that April 1st might just be asking for trouble. There is a countdown timer and more info HERE if you have any doubt.

TECH SPECS
All final digital images should have pixel dimensions of 1920x1080 and uploaded as high quality jpg’s. Any images not submitted in this format will be ineligible to win.
Remember that you must be a member of Game-Artist.net to enter!

SUBMISSIONS
There will be a FINAL SUBMISSIONS thread for final submissions to the contest and a WIP thread for any work in progress posts. Feel free to start your own thread in the subforum to show your progress, but ensure that you post your final into the FINAL SUBMISSIONS thread.
ONLY SUBMISSIONS IN THE FINAL SUBMISSIONS THREAD WILL BE ELIGIBLE TO WIN!

PRIZES
1st Place
CGWorkshop Course valued at $599USD
Wacom Intuous 5 Large tablet valued at $469USD
Production Credit (The winner will be approached by the Double Happy team about including their design in the production of the game demo)

2nd Place
Massive Black Volume 2 (slip cased editions) from Ballistic valued at $65USD
Selection of Double Happy Merchandise $200USD

Top 5
The top 5 entries will receive detailed feedback on their work from our esteemed judging panel detailing how they felt it could be improved or highlighting excellence in design. This feedback will be available to review on the Double Happy website.

JUDGING CRITERIA
Remember that we’re after concept, so while the polish will always win some brownie points, the ideas behind it are the most important. Some other things we will judge on are:

• Originality
• Execution
• Visual narrative
• The Double Happy Factor (make us go WOW!)

OUR ESTEEMED JUDGES
Judge 01: Chris Kautz ( Kanga)
Judge 02: Josh Herman (Droids for Sale)
Judge 03: The Double Happy team (Double Happy Vs The Infinite Sadness)
Judge 04: Martin Punchev ( Vertexbee. The esteemed winner of the last Double Happy Contest)


A MESSAGE FROM THE DOUBLE HAPPY TEAM

Dear Artist (yes, that’s you!),

To give yourself the best chance of winning, we strongly recommend heading over to the Double Happy Website to learn more about this universe, its inhabitants and what Double Happy is all about. There are some subtleties you might learn about the game to give you the edge in the competition!

Check out more details on the Island of Pharos
Or learn more about the universe of Double Happy

We also have a submission up on Steam Greenlight. Head on over to see more about what we plan for Doublehappy vs The Infinite Sadness. Remember to take the time to rate the game if you want to see Double Happy on Steam.


The Double Happy team are an Indie outfit and we’re doing our best to make a great game for people to enjoy. As such, we’d like to stress we are NOT looking for free labour! We’re artists ourselves and totally understand how much it hurts to be ripped off or not acknowledged for the great work we do. We’ve tried our best to provide a fun and detailed brief together with some great prizes and incentives too; so have a look over the details and decide if it’s right for you before you enter.

If you like what we’re doing we’d really appreciate Facebook likes or registrations on our site. This will go a long way in helping us bring the major game to fruition and ultimately, involve more artists!

Click here for Facebook
Or click here to register!

Feel free to contact us directly if you have any questions too! Email us at contact@doublehappyrabbits.com.au and we’ll get back to you as soon as we can. We would genuinely like to hear from you so please do.

Thanks for reading. We hope you’re feeling inspired and we look forward to seeing your entry!

From

the Double Happy Team (aka: 2 X CUBED)
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Last edited by DoubleHappy; 17-03-2013 at 04:36 PM.
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Old 29-01-2013, 07:26 AM   #2 (permalink)
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Sounds like an awesome competition!

Just one question, though... Does the Quagflier transport 6 or 20 shyla?

From the forum:
Quote:
Each Quagflier is capable of transporting a maximum of 20 Shyala prisoners (although in nothing resembling comfort).
From the doublehappyrabbits.com site:
Quote:
Each Quagflier is capable of transporting six Shyala prisoners (although in nothing resembling comfort).
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Old 29-01-2013, 10:27 AM   #3 (permalink)
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I reckon the briefing here is the one that counts but you will probably get an answer from the double happy folks themselves.
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Old 29-01-2013, 03:45 PM   #4 (permalink)
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Hey guys. Twenty prisoners is the answer!
Thanks for the headsup!

A couple of people have also asked whether the Quagflier can have tank style treads, wheels, hover capabilities etc. We don't have any preference at all, as long as it can forge its way through the swamp.

Just yell if there are any other queries
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Old 29-01-2013, 06:17 PM   #5 (permalink)
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Hey guys,

I would like to know if one bug is needed for the vehicle or if a bunch or bugs in a battery pack are needed. Just as a reference: this is the picture that we have of the bugs and i'm not sure if the bunny is a scale size or a logo. (awesome design btw)



Later on in the description the bugs are described as being small
Quote:
"Some of the more wealthy wear the Glitzer bugs as jewellery like one might wear gold."
Can we see a scale for bugs, hunters, drivers, spotters and the main character?
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Old 30-01-2013, 06:23 PM   #6 (permalink)
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Hi Tajun. The character is just a logo...although I can imagine that a Glitzer Bug that size would be the dream of any greedy Oolark.
Below is a scale reference for everyone.
Good luck with your entry, looking forward to seeing it

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Old 30-01-2013, 07:46 PM   #7 (permalink)
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awesome sauce! I'll get my work up on the WIP section soon
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Old 30-01-2013, 08:46 PM   #8 (permalink)
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Excellent news...awesomesauce is the best sauce of all!
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Old 30-01-2013, 09:28 PM   #9 (permalink)
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Can't miss this! I'll get started too!
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Old 01-02-2013, 03:22 PM   #10 (permalink)
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Due Date Mix-Up

Not sure if anyone mentioned this already, but it lists the due date as 2/4/13, but then says the day after April Fools day. I assume the numbers were just mixed up and it's actually due 4/2/13?
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