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#1 (permalink) |
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Administrator
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Pre-DomWar V - 3D Animation
![]() Logos for download: hi-logo_allegiance_logo.gif hi-logo_allegiance_color.gif dw5_logo_fire.png dw5_logo_lightning.png Complete information can be found on the official Dominance War V website.
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. Last edited by kanga; 10-11-2010 at 05:23 PM. |
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#3 (permalink) |
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Yeah already your cahonies are of legendary size,.. for even thinking about it!
I know you can do it though ![]() Welcome man.
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#4 (permalink) |
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Senior Member
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sounds intresting.
also... "Entrants must notify Dominance War organizer in writing at least one week prior to the publication of their work in any media." ...maybe its so that they make sure they buy the mag when it comes out I don't really want to rig them, as iv moved over to max and don't know rigging in it. XSI is what i used to use. over at 3dtotal one guy is going to rig and share his models. they are maya tho. so anyone going to do max models!? ![]() Last edited by lloyd; 11-11-2010 at 07:17 PM. |
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#5 (permalink) |
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Senior Member
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Wouldn't that be against the rules to have someone else rig? At least if you plan to send in your work.
I also have a problem with rigging in max though. But I'm pretty skilled in Maya. But animating in Maya is a pain... ;O. Thought I'd look up some tutorials on Max rigging. Last edited by Flakk; 13-11-2010 at 12:57 AM. |
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#6 (permalink) |
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Administrator
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If you are going to use 3dsmax there is Character studio and CAT as animation systems. I found the best solution was to rig a lowpoly character with simple max bones using the skin modifier and FBX export it to motion builder for animation. You can then FBX export the model, rig back to max for rendering.
Good luck guys.
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#9 (permalink) | |
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Senior Member
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Quote:
Click on the images of the models to download them.
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