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#11 (permalink) |
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Forum Leader
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For the 3D charcter art you create you own concept for it but you base it off the for types of characters (war genral, technomage,shadow and corrupted) and then with in that you pick your race (magic, technology, aliens, machines, and demons)
There a load of descriptions here: Pre-DW V - Rules And anyone can join, and no skill required (there is the 4 weeks to do it in though) its all about the fun and learning exsperince. Oh and crushing the other teams.
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#12 (permalink) | ||
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Administrator
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Quote:
Quote:
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#13 (permalink) |
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Freelancer
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I hope AO is accepted. I mean, there is little point in using a high detail sculpt for diffuse just to get some materials breakdown, the way I read it I thought the diffuse thing was to have an AO to help out, it still needs to be a manually painted texture without using Normals, and AO is only a helper, it won't "mask" anything if the actual painted texture is crappy.
Would be nice to get clarification on this.
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Unknown Robot - indie videogame developer Acetylene Games - High quality videogame screenshots My Portfolio :: artbymasa Tuts: HP / LP Modeling for Next-Gen Games WIP: Project Flashback |
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#14 (permalink) | |
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Senior Member
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*Edit* Snooping around other forums I'm coming to the conclusion that AO maps will pretty much not be allowed as there is a push for hand painted textures, painting in the shadows and light etc.
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www.benoldfield.com Last edited by Benjyshwa; 11-11-2010 at 07:53 PM. |
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#15 (permalink) |
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Administrator
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Reading the rules and checking out the GArtisans site, nothing but diffuse may be generated from the high res model, that would include AO. You could still (and I would advise it) generate AO from the low res, just like in the olden days. If you want to know how to do that check out Ben Mathis's tutorials on his site, he still has an ol light bake from lopo tute there I think.
Retopoing the low poly from a high res sculp would be much quicker than box or traditional modeling. I think I will box model this one, just for old times sake.
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#16 (permalink) |
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Administrator
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Here is my magic shadow idea.
![]() No mouth so he cant tell any tales ![]() Looking forward to seeing your stuff guys. Cheers
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#17 (permalink) |
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Forum Leader
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Your back up! Was the forum down yesterday? I couldn't get in
![]() Glad to see some activity here, guess I'll come and join you after all ![]() Been working on some ideas will post some concepts after work... Quick question: are we posting our WIP's here or creating our own threads? |
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#18 (permalink) |
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Administrator
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Yup, the site was down for about a day. Dunno why yet.
It would be great to fight along side you wolfsage ![]() I originally made 3 sub forums before I found out all sites have threads for the separate categories. It makes sense because its quicker to look through a thread than click back and forth between artists. So post your stuff in this sticky. I would encourage everyone to check out threads on all the other sites as well, there is a lot to see. Cheers
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#19 (permalink) |
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Forum Leader
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Meet Shadow Mirage!
![]() Just a rough idea, as of now...
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My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#20 (permalink) |
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Administrator
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Although he is looking annoyed, he is rather cute
That is one big ass gun! Great stuff! A chameleon sniper would be a military nightmare.
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Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. Last edited by kanga; 13-11-2010 at 05:54 AM. |
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