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| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
| View Poll Results: Who has created the best Turbine ? | |||
| Dickens |
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11 | 6.92% |
| Ex-Ray |
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60 | 37.74% |
| HellraizerHHH5 |
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2 | 1.26% |
| myles |
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2 | 1.26% |
| Theht |
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3 | 1.89% |
| Doolodes |
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2 | 1.26% |
| Psylo |
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1 | 0.63% |
| jamoka |
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10 | 6.29% |
| Marcus Aseth |
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1 | 0.63% |
| Miguel3D |
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36 | 22.64% |
| defaultsound |
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0 | 0% |
| Chumpy |
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8 | 5.03% |
| RedAppleIvy |
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7 | 4.40% |
| permaGrin |
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2 | 1.26% |
| sgv3dmax |
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3 | 1.89% |
| laughing_bun |
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5 | 3.14% |
| Biruts |
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2 | 1.26% |
| Byren |
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2 | 1.26% |
| b1skit |
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2 | 1.26% |
| Voters: 159. You may not vote on this poll | |||
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#32 (permalink) |
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Senior Member
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Nice entries...I am thinking of putting my turbine in work in progress thread to polish it further.
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#34 (permalink) |
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Senior Member
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Sure i will wait. It was done in a rush...maybe in two days. I really need to re-work on those textures. Maybe I will bring this into my unreal work in progress i left out a couple of months back. There is a plane crash in that scene. Would be interesting.
http://www.game-artist.net/forums/wo...eal-3-a-6.html
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Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#35 (permalink) | |
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Forum Leader
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Quote:
I really need to practice painting maps, so I'm right there with ya SVG. I just have to get the command center up and running first (and to wait for voting to end).
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My Portfolio Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#37 (permalink) |
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New Member
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I seen Miguel3d mesh has some N-gones (with more than 4 edges). I thought it was a problem for game engines.
So my question is : Is it ok to have some n-gones on flat surfaces which aren't animated or is it better if we divide them to quads ? This is not a crit just a question ![]() |
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| The Following User Says Thank You to Psylo For This Useful Post: |
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#38 (permalink) |
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Senior Member
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^^ in my experience if an engine allows it you can do it. Yet, that means the engine will tessellate it for you, which could lead to edges being added in the not of most optimal spots. Then this could hurt, if say you are doing vert lighting.
But I personally would not leave simple breaking a ngon to the comp for the reason I said above. I like to know what my stuff is going to do. |
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#40 (permalink) |
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New Member
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Adding edges is not strictly needed; editing the n-gon tesselation with "Turn" (in Max) can avoid lightning problems. This is what I do with many planar surfaces, and all game engines I´ve used, support it.
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Miguel Angel Flores - Senior 3D artist & concept artist www.miguelfloresdesign.com |
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