Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 29-11-2009, 12:55 PM   #11 (permalink)
Administrator
urgaffel's Avatar
urgaffel's User Activity: 10/10
693 - 434
Two things jumped out, the cap at the end (you can do that if you want but it seems a bit odd ) and what looks like the blobby bits when you weld two pieces of metal together where the struts connect to the body. They look a bit ouf ot place and too... blobby. Also, the bolts look like they've been scaled in one axis so they are too tall. The struts are really the only thing that is letting this down, they look less polished than the rest, which looks great.
urgaffel is offline  
Old 30-11-2009, 01:28 AM   #12 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,743 - 5,823
Made some revisions to the high-res. Didn't have as much time to work as I like, but I feel I got a pretty good result.



I kept my details within areas that were easy to block out, and I'm confident that I will get some good results with the bake. I started my low-res, but didn't get very far (need sleep!). That part shouldn't take me long, tho.



I'll see if I can get the low-res, the UVs, and some material tests done tomorrow. It's going to be tough, but I have a pretty good understanding of this part of the pipeline. It's texturing that troubles me.

C&C are welcome, as always!
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline  
Old 30-11-2009, 06:56 AM   #13 (permalink)
Administrator
urgaffel's Avatar
urgaffel's User Activity: 10/10
693 - 434
That's looking really cool. Only crit is the size of the bolts on the support struts, they look absolutely massive. As in a foot wide almost
urgaffel is offline  
Old 30-11-2009, 02:15 PM   #14 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,743 - 5,823
Quote:
Originally Posted by urgaffel View Post
That's looking really cool. Only crit is the size of the bolts on the support struts, they look absolutely massive. As in a foot wide almost
I wanted to make them big enough so they could be believable as a main bolt system that not only held the turbine UP, but held it in place at full power. I may have went a bit overboard tho I think i'll reduce it by about 40% or so (to a diameter of 5 or 6 inches in real life).

Thanks for pointing it out. I'm really kicking myself for not getting into this forum stuff earlier. It is nice to have trained eyes to voluntarily help me see what I can't
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline  
Old 30-11-2009, 07:42 PM   #15 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,743 - 5,823
Quick update with the bolt size problem addressed. I scaled many of the bolts down to fit the desired scale of the turbine. I think I have it the right size now.


By Polygoblin
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline  
Old 30-11-2009, 11:18 PM   #16 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,743 - 5,823
Almost have the low-poly done. have some details still to address, but I'm moving along smoothly. Hopefully I can get enough done tmrw so I can spend 3 or 4 days working the textures.

__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline  
Old 01-12-2009, 12:08 AM   #17 (permalink)
Senior Member
1st Place High Poly Modeling Winner High Poly Modeling Winner 
RedAppleIvy's User Activity: 0/10
168 - 131
That turbine looks beefy, can almost imagine it powering some huge zeppelin - loving the progress
RedAppleIvy is offline  
Old 01-12-2009, 06:24 AM   #18 (permalink)
Administrator
urgaffel's Avatar
urgaffel's User Activity: 10/10
693 - 434
You probably need to add those massive bolts to the lowpoly version too, they will look very odd if you just normalmap them. Also, the slight bulge at the end look a bit odd, maybe square the end off?
urgaffel is offline  
Old 01-12-2009, 08:17 PM   #19 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,743 - 5,823
I've got the geometry to handle the normal map, and I've managed to stay under budget so far. I'm sitting at 2561 tris. I want to use as much of the budget as possible, but I feel that I can accomplish what I want with what I have. Above all, I don't want to just start dropping in more edge loops just to be closer to the limit.



If nothing else is noted, I plan to just work the silhouette as much as possible with the remaining budget. I mind as well use them where it counts. I assume there is no difference between being under the limit by 1 tri, or 500 tris (when judging).

For now, I am going to work some test bakes, collect texture reference, and brush up on the UT editor (I'm familiar with character packages, but not static mesh packages). A nice refresher, and I should be able to shake the rust off. Been a while since I did level work in UT3.
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline  
Old 02-12-2009, 12:56 PM   #20 (permalink)
Frequenter
motherdear's User Activity: 0/10
87 - 21
add some tubes running from the lower righthand side box, or add more details like hatches etc in the normal. could also add more geometry linking the jet and the bolt fastenings to the main frame (bolts etc)
below the pipes you got some mesh on the highpoly that would be better done with some mesh on the low poly too etc etc.
motherdear is offline  
The Following User Says Thank You to motherdear For This Useful Post:
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:32 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2013 Game-Artist.Net