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Old 30-11-2009, 08:54 AM   #21 (permalink)
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Very nice, I love it
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Old 30-11-2009, 09:12 AM   #22 (permalink)
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Damn dude, that's looking very nice. Love the faded and half-peeled off poster/logo. Nice touch!
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Old 30-11-2009, 09:22 AM   #23 (permalink)
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Not sure why you waited to do the texture, seeing how you did it so perfectly. Great job, keep it up.
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Old 30-11-2009, 09:47 AM   #24 (permalink)
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wonderful resut myles!
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Old 30-11-2009, 10:08 AM   #25 (permalink)
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realy freaking cool
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Old 30-11-2009, 10:27 AM   #26 (permalink)
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Cool man kinda reminds me of the color scheme for Sebulba's pod racer in Star wars Keep goin with it!
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Old 30-11-2009, 11:58 AM   #27 (permalink)
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Woah, thanks for all the nice feedback guys So I'm almost there with the texture, gonna be busy over the weekdays but I will use my free time to polish the texture where I can. I also don't think Unreal is doing a great Job of showing my normal map off, may take it into another package.

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Old 30-11-2009, 12:54 PM   #28 (permalink)
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the redish on the front looks a nit off. did you try to a power node to increase the contrast of your normal map in ued ? maybe could bring the details abit more out.
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Old 30-11-2009, 03:17 PM   #29 (permalink)
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Looking GREAT so far! Oh, and I think Coca-Cola is going to sue your ass!
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Old 01-12-2009, 06:35 AM   #30 (permalink)
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Have to agree with Theht, not a fan of the red. If your normals aren't showing up well in ue, multiply it with itself. That's one easy way to do it If you have Unreal, have a look at their shaders to see how they push the detail.
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