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Old 25-11-2009, 04:22 AM   #1 (permalink)
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GAMC #4 - RedAppleIvy



Working on the highpoly at the moment, hoping to have it finished by the end of the week
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Old 26-11-2009, 02:05 PM   #2 (permalink)
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Bit of an update, made the body longer although you can't really see at this angle and started connecting up the various pipework
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Old 27-11-2009, 10:07 AM   #3 (permalink)
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For some reason this makes me think of an almost victorian/steampunkish jet engine. Quite cool actually... Keep it up, will be interesting to see how it translates to the lowpoly model.
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Old 27-11-2009, 03:21 PM   #4 (permalink)
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Thanks for taking the time



Started blocking out the low, got all the elements in i wanted although I've only used 2474 tris and im at a complete loss where to spend the rest. All the pipes except the ones blocked out are flush with the body work so it seem unneccesary modelling those in and the main engine housing is 22 sided which feels like border-line overkill

Might have to add more detail to the silhouette of the high poly
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Old 28-11-2009, 01:21 PM   #5 (permalink)
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Nice work man, you're really showing off if your low poly is done in less than 2,500 tris! Perhaps add some extra stuff that adds to the silhouette?

loving the cog bit!
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Old 28-11-2009, 03:36 PM   #6 (permalink)
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crzy wire stuff. but iam also not sure if your low poly can catch al that detail. looking forward to your progress
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Old 29-11-2009, 01:29 PM   #7 (permalink)
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I'd spend a few tris on making the fan blades separate meshes. Also, the two blocks on the side of the turbine seem to intersect the body a bit much, you might want to tweak that a bit so you don't get weird baking errors. I would also model the two vertical struts between the two blocks I just mentioned, they would work well as part of the lowpoly. Maybe add the horizontal pipes to the mesh too but that might be overkill.
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Old 29-11-2009, 11:44 PM   #8 (permalink)
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Took your advice and am slowly adding more geometry in - started baking out the maps this is the first pass with lots of normal and AO errors

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Old 30-11-2009, 07:06 AM   #9 (permalink)
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Two areas that jump out at me that look like they need more actual modeling are the triangle blocks around the midsection and the front of the turbine. The high poly model has those raised bits, if you could add that to the lowpoly it might support it better because now it doesn't read very well.

Some other points:

The round bits on the side of the turbine didn't come out very clean, the texture looks a bit wobbly and messy. The square bit at the bottom, with two eliptical things look a bit squashed, maybe move that part down so it doesn't look so eliptical? It looks as if you're using the same detail as on the side of the turbine but it's been scaled down to fit in a smaller area which doesn't quite work imo.

Other than that it's looking really cool, the detail transfered quite well, good job.
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Old 01-12-2009, 02:02 AM   #10 (permalink)
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In the process of completely rebaking the normals and AO wasn't really happy with them also slapping down some textures to see what colours go well - took your advice about everything again
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