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Old 01-12-2009, 06:18 AM   #11 (permalink)
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Looks a lot cleaner. If you can optimise something to get a few extra polys it would be good. The silhouette of the turbine is too flat now. You have some really nice details like the rings going around the turbine on the high poly version and I think it would be good if you could add it to the lowpoly as well.
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Old 03-12-2009, 04:12 AM   #12 (permalink)
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Been working on the texture completely reworked it making it look a little nicer on the eye this is my colour guide I've been following



mainly been working on the front and the major colours on the main body

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Old 03-12-2009, 08:46 AM   #13 (permalink)
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Interesting color choices. It reminds me the Stargate movie, with a mix between egyptian and futurist technology.
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Old 03-12-2009, 09:55 AM   #14 (permalink)
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It's very shiny o_o Almost makes it hard to see the actual texture and colour. Cool choice though, more updates!
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Old 03-12-2009, 11:29 AM   #15 (permalink)
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Isn't that color palette from TF2?
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Old 03-12-2009, 03:48 PM   #16 (permalink)
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heh it might be, have been playing a fair amount of TF2 recently and I just subconsciously picked it

I'm using the xouli shader to display stuff got fed up of ue3's odd lighting quirks although I might still go back to it really don't know why its so shiny
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Old 04-12-2009, 10:55 AM   #17 (permalink)
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Been building up the texture following my colour guide although I've decided to use a little more subdued tones



and a small grab of the diffuse, with nasty compression, as I think the image is a bit too dark to see anything

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Old 05-12-2009, 05:34 AM   #18 (permalink)
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It's a bit dark yes, and the blue scratches looka bit odd. Why would there be blue scratches on an orange metal surface? Maybe you could ha ve a few more clearly defined areaas because now it all kinds of blends together a bit. The colours all merge a bit since there's no clear borders. Also, I'm not sure but are you using a blue light in the scene?
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Old 05-12-2009, 05:53 AM   #19 (permalink)
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Theres a blue and orange spotlights either end and a fairly weak white ambient light in the middle, I'm still juggling with the lighting at the moment

The blue scratches are where are an overlay pattern has kind of been worn off over time with the orange paint as the original surface but i clearly need to make it a lot clearer
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Old 05-12-2009, 06:26 AM   #20 (permalink)
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Yeah, I had a feeling that would be it but it seems odd that the original surface would be blue. Usually you'd get shiny metal
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