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Old 29-11-2009, 08:51 AM   #11 (permalink)
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Normal map check up in Unreal and marmoset before starting any serious texturing (Don't completely trust Maya's hardware rendering). No glaring issues so going to start it soon:

Unreal Ed


Marmoset

Last edited by Ex-Ray; 29-11-2009 at 08:54 AM.
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Old 29-11-2009, 09:50 AM   #12 (permalink)
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well done! You know what you are doing. Clean job. I like your work.
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Old 29-11-2009, 09:56 AM   #13 (permalink)
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yeap i wish my noraml maps will also look that clean. tuff competion, can u show us a screen of the maps ?
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Old 29-11-2009, 10:24 AM   #14 (permalink)
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Normals are looking very nice Ex-Ray well done. Reminds that I gave a lot to do.
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Old 29-11-2009, 10:26 AM   #15 (permalink)
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That's looking very nice and clean. Add a ring of polys inside the turbine though, unless you have 2-sided faces on you can see through.
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Old 29-11-2009, 12:10 PM   #16 (permalink)
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Thx for the kind words people.

urgaffel: Yeah I've sorted that out now thx, added some extra faces in. I was planning on making the material in Unreal double sided but realised marmoset doesn't support this and also the inside needed capping anyway. Had to lose some bolt meshes to accommodate this.

Theht: I'll post some maps later on when I'm done texturing. I decided to unwrap one half of the body and mirror it, which is why I had to test it out in UDK & Marm. I wanted decent resolution because it's so large and also because I'm going for a fairly clean look it didn't warrant unique sides.

Here's a screenshot of my 'exploded mesh' bake setup in Maya for Xnormal:



Also I followed this technique for getting more out of the AO in Xnormal & photoshop, it's subtle but brings it out and makes it pop which is nice. (Half way on the page, the bit about Cavity Maps)
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Old 30-11-2009, 04:24 PM   #17 (permalink)
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Update in UDK:



Gonna tweak materials and see where else to polish up in the next few days.
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Old 30-11-2009, 04:36 PM   #18 (permalink)
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thats looking really hot! nice job
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Old 30-11-2009, 04:41 PM   #19 (permalink)
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my jaw just dropped.
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Old 01-12-2009, 01:24 AM   #20 (permalink)
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GG you win, call the contest right now
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