Still need a lot of work on the texture.
I did learn a lot from doing this.
I think a lot of what is wrong with this is the construction of the low poly does not seem to be the most optimal for what I am trying to pull from the high poly.
those fan blades look like they have some actual depth to them, almost looks like i can see behind them in the 3 quarter shots but its just a plane/grid in your wireframe. Very nice job on the normals in that area