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Old 04-12-2009, 11:14 AM   #21 (permalink)
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Ok, so I spent last night baking and combining my normals - Im super pleased with the results. I left my machine to bake ambient occlusion, and I will begin texture painting tonite...

No screen shots, as I ran out of time. Hopefully I will have enough left to finish my texture!
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Old 05-12-2009, 05:32 AM   #22 (permalink)
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Good luck, I hope you make it before the deadline
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Old 06-12-2009, 03:44 AM   #23 (permalink)
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Ok guys, so Im hoping to get some last minute feedback from everybody... I have attached a couple of screenshots.

I will be submitting right before the deadline, so I only have a few hours to make changes after I wake up

I hope everyone likes it!
Attached Images
File Type: jpg F01.jpg (261.9 KB, 26 views)
File Type: jpg f02.jpg (345.6 KB, 15 views)
File Type: jpg f03.jpg (325.4 KB, 22 views)
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Old 06-12-2009, 04:04 AM   #24 (permalink)
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Looks ok, I noticed that the red stains all have this diagonal look to them, I think it's because of the slight lines going through them. Apart from that, good effort. Oh! Maybe give the boxes on the side (the ones with the round bits a slightly different colour?
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Old 06-12-2009, 01:02 PM   #25 (permalink)
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very monochromatic, its gray across the board, if you find time add a little bit of color and add some grunge or rust to the seams where things meet. Some scratches on edges and youre on your way
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Old 07-12-2009, 11:25 AM   #26 (permalink)
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Hey guys, I guess this will be my final post in this thread. I was hoping to get some crits/feedback for my finished model (see the submission thread here , look for b1skit)

Anything you think will help me would be appreciated

I learned a LOT taking part in this competition, a big thanks to game-artist.net for holding it. I will be entering again for sure!
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