|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#13 (permalink) |
|
Freelancer
|
No, it's beyond doubt a bot that spews out crap with spam-links in his sig
![]()
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
|
|
#17 (permalink) |
|
Freelancer
|
a speed test made only for curiosity,the normal is hugly becouse i don't have uv mapped the model for now
![]() i think i am in the good way (is the first time I try to take a normal from many piece of a model ) now i finish to add the low poly detail(i have other 400 tris to use ),then mapping & normal ![]() |
|
|
|
|
#18 (permalink) |
|
Administrator
![]() 693
- 431
|
I know this won't save you many polygons but you can take the end off the turbine, it's a hollow cylinder, open at both ends
Highpoly has a crazy amount of detail, I hope you'll be able to carry it over to the lowpoly version with the normal and diffuse textures. |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |