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#11 (permalink) |
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Administrator
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That's a lot of detail, good job. Maybe simplify the bolts you've created so it's just one 6 sided cylinder piece instead of 2, that way you'd get a lot of triangles back. You could add some thickness to the fan blades for example, or add a few segments to the cylinder underneat the turbine, the one with the hole at the front. 8 sides is a bit on the low side for something that big. Also, the cone itself can be optimized a lot, it's easily one of the densest pieces in the mesh at the moment. And remember to delete any backfacing polygons such as the bottom of the cone and the bottom of the bolts (if you haven't already
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#12 (permalink) |
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Forum Leader
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You have quite a bit of detail already, and you still have a good amount of wiggle room. Great job!
If I were you, I'd start working on the hi-res, then come back to the low-res to see what you can and can't get away with. This may help to further optimize your model. Many other artists don't like doing it this way, but I always get good results when I can start seeing what I can hide, and what needs the extra polys for depth. Case in point: Wires usually can be just as smooth with 4 sides and a normal map. Keep it up!
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#17 (permalink) |
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Administrator
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Apply a mesh select modifier to everything and you'll get the true triangle count. Splines don't show up in the triangle count unless you add either a mesh/poly select or edit mesh/poly modifier (and some others but those are easiest to write). You might want to do that to make sure you're not over the budget because that is A LOT of detail
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#19 (permalink) |
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Teenage Artist
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May not be a bad thing, I think all those pipes were making everything a bit too crazy. Perhaps remove a good 3/4 of them and the remaining ones reduce the edge count.
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