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Old 05-12-2009, 05:31 AM   #21 (permalink)
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You can add a glow fullscreen effect in max. It's in the utilities tab, click the "More" button, then pick "Scene Effect Loader". This allows you to apply post fx files and max comes with a couple of them. You can find them in \Program\Autodesk\3ds Max 2009\maps\fx\scene (depending on your max version). I recommend the glow shader (post_glow.fx). Try a few different ones to see what they do. To change their settings, just double click the the name and it opens them up in the material editor.
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Old 05-12-2009, 01:03 PM   #22 (permalink)
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Thanks a lot urgaffel I didn't know this tool. Unfortunately the effects doesn't work like I would : it miss a mask to apply the glow only on blue parts.

Anyway I think it will be very useful for future productions thanks !
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Old 05-12-2009, 03:42 PM   #23 (permalink)
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In that case, game engines like marmoset, udk etc is the best option. Sorry :/
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Old 05-12-2009, 03:53 PM   #24 (permalink)
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Marmoset (toolbag) doesn't support glow map it's the same problem (neither gloss map).

The best should be UDK or cry Engine I agree but I have to spend more time on it to get a result as good as 3dsmax or Marmoset in term of lighting. If anyone have good tutorials on beauty renders with these engines I'm interested in it (more focused than leveldesign).
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Old 06-12-2009, 04:01 AM   #25 (permalink)
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That's annoying, I though marmoset supported that. I guess for the next challenge you can spend some time learning udk then
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Old 06-12-2009, 05:05 AM   #26 (permalink)
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I surely will ! That's the main thing on my to-do list (already started in fact)

It's my first competition here and I learned a lot so I will be glad to do next ones
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