Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 22-11-2009, 08:55 AM   #1 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 10/10
413 - 213
GAMC #4 - sgv3dmax

Just taking my seat here.
Did not get time to participate in the previous GAMCs - got hired. Busy work schedules. Will update soon with the first WIP.
__________________
Texture Artist - Ubisoft - Toronto
my online portfolio

Last edited by sgv3dmax; 22-11-2009 at 09:19 AM.
sgv3dmax is offline  
Old 22-11-2009, 10:35 AM   #2 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 10/10
413 - 213
Started working on the Hi-poly. Here is the first update:
__________________
Texture Artist - Ubisoft - Toronto
my online portfolio
sgv3dmax is offline  
Old 25-11-2009, 11:03 PM   #3 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 10/10
413 - 213
Really getting hard to find time. Did something on the hi-poly.
__________________
Texture Artist - Ubisoft - Toronto
my online portfolio
sgv3dmax is offline  
Old 27-11-2009, 10:14 AM   #4 (permalink)
Administrator
urgaffel's Avatar
urgaffel's User Activity: 10/10
693 - 433
Good start. Maybe soften the cone a bit, it's looking a pit pinched. I'd also model the blades as a separate piece and not part of the cone. You would probably have a seam where they are attached and not one piece like they are now. Just my 2 cents of course.
urgaffel is offline  
Old 29-11-2009, 05:46 PM   #5 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 10/10
413 - 213
Quote:
Originally Posted by urgaffel View Post
Good start. Maybe soften the cone a bit, it's looking a pit pinched. I'd also model the blades as a separate piece and not part of the cone. You would probably have a seam where they are attached and not one piece like they are now. Just my 2 cents of course.
I wanted to get smooth transition from the cone to blades - hence one piece. It will be separate pieces in the low-poly ofcourse. I removed the pinch - thanks. Here is an update.

__________________
Texture Artist - Ubisoft - Toronto
my online portfolio
sgv3dmax is offline  
Old 29-11-2009, 09:40 PM   #6 (permalink)
New Member
HellraizerHHH5's User Activity: 1/10
65 - 22
Looking good so far, judging by your reel im confident itll turn out great!
HellraizerHHH5 is offline  
Old 30-11-2009, 07:08 AM   #7 (permalink)
Administrator
urgaffel's Avatar
urgaffel's User Activity: 10/10
693 - 433
I see what you mean about the turbine blades but that might be a bit tricky to get it to bake nicely... It's your decision of course. Looking good though so keep the updates coming. I want to see this finished
urgaffel is offline  
Old 30-11-2009, 09:22 AM   #8 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 10/10
413 - 213
Thanks. I am keeping all details close to the surface since it will help in baking out the normals. Also, will be doing baking the small parts along with the low-poly work....I want to finish this....I want to finish this.....Trying!
__________________
Texture Artist - Ubisoft - Toronto
my online portfolio

Last edited by sgv3dmax; 30-11-2009 at 09:30 AM.
sgv3dmax is offline  
Old 30-11-2009, 10:10 AM   #9 (permalink)
New Member
Theht's Avatar
Theht's User Activity: 0/10
42 - 14
keep on working solid start i wanna see what you are doing with the lower part
Theht is offline  
Old 30-11-2009, 10:58 AM   #10 (permalink)
Senior Member
sgv3dmax's Avatar
sgv3dmax's User Activity: 10/10
413 - 213
wait and see! heh heh heh...
__________________
Texture Artist - Ubisoft - Toronto
my online portfolio
sgv3dmax is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 10:32 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2013 Game-Artist.Net